Tetrahedron Computation


Currently, I am working as a full time Unity Developer. My main job is developing and implementing simulation techniques from scientific papers(especially Position Based Dynamics) for designing GPU based soft-tissue surgery simulation in Unity3D framework. My expertise fields are Computational Physics(Python) or Computational Material Science, Computational Quantum Mechanics, Numerical Analysis and Numerical Algorithms. Because of my obsession with programming, numerical algorithms and my desire of learning novel scientific programming packages, I want to be an expert in implementing complex numerical equations to solve extreme physical problems. As a masters degree study concentration I directed myself into Computational Science such as Density Functional Theory, Molecular Dynamics to study organic novel nanomaterials and organic molecules by using special packages as VASP, Quantum Espresso, GROMACS, LAMMPS and so on.

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Sep 18, 2019