kylix studio
Overview
We can do any programming-related work in unreal engine 4/5, blueprint, blendspace, animation state machine, material blueprint (PBR), vfx Niagara Visual Effects, UI, C/c++, etc. + do from ‘part of project’ to ‘complete project’ in given time. + do real-time rendering for live action productions. + implement any complex gameplay mechanics or game system into the game. + combine/implement all given (new/existing) assets into a single polished game. + do code optimization, testing and debugging in any new/existing code. We are die-hard gamers, programmers, and designers. We have 10+ years of gaming industry experience. Our first published game in steam, created in C/C++, OpenGL : Odd||Even (2016) Our second published game in steam, created in Unreal Engine: epic maze (2021) We have experience from bringing original idea to finished product. In both games we've done everything from concept to finished product and everything in between.