Plawi.us
Overview
Specialties: C++11, Objective-C Windows / Mac OS / iOS I contributed to Unity (unity3d.com) engine. Member of Unity R&D core team Technologies: Advanced low-level computer graphics (DirectX, OpenGL, OpenGL ES 2.0, GLSL, HLSL) Third-party engines: (Cocos2d-x, Cocos2d-iphone, Marmalade, Unity 3d, Ogre, Box2d, Bullet) 2d/3d engines development from scratch / cocos2d-x modifications (batch rendering optimizations, advanced shaders development, real-time texture atlas constructions, resource management, advanced post-processing system) iOS (advanced Grand Central Dispatch, multi-threaded Core Data, UIKit optimizations, Instagram, Facebook, Game Center integration, Camera GPU manipulation, NEON, CPU/GPU profiling, Photoshop to iOS export plug-in development, Web-based app development, etc)