Playable advertisement for the mobile phone app

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Posted
Worldwide
Job Description:

Create a 30 second playable advertisement for the mobile phone app Alien Abduction, which is a puzzle game made by Fire Arrow Labs.

Advert Description

Portrait layout to fit mobile phone screen. Transitions between each time stamp below should be with different screen transition effects: fades, push-outs, wipes, etc. from different directions. Doesn’t matter much which ones are used so long as they are fast and eye-catching.

The scrolling advert text over the gameplay should be eye catching, cartoony bubble text, contrasting well with the game screen behind it. The text should scroll quickly onto the screen, and then stop, so it remains there until the next timestamp. The text should make a noise as it slides in, to catch attention. The text should end in a different place on screen on each time stamp.

0 seconds:
Open with the game title “Alien Abduction” zooming into centre screen with large text, against a star field background – the same animated star field used on the title screen of the app, with a whooshing noise.

At the bottom of this screen, in bright smaller text “A New Puzzle Game from Fire Arrow Labs”.

3 seconds:

Transition to the in game screen, showing level 1 of the game, with scrolling eye-catching text that says “YOU ARE THE ALIEN”. On this timestamp, start playing in the in-level music for the game, which will continue for the rest of the advert.

This game screen should be a modified playable version of the game, with the bottom menu of the game (power ups, settings, etc.) replaced with a box that says “SLIDE THE ALIEN TO COLLECT THE COWS” and then disappears after a second with the messages “THE ALIEN KEEPS MOVING UNTIL IT HITS A WALL”. After a second, go back to the original message, alternating between the two until the player engages with the advert or the advert ends.

Cartoony text with an arrow should point to the alien with the word ALIEN pointing at it. This should disappear when the screen is engaged with.

The turn limit for the level should be removed, along with the relevant graphics and lose conditions. Essentially this demo level can be played until the player succeeds, or it times out.

Player who engages with the play area should then be able to move the piece.

DEMO END:

If the player collects all the cows, transition to a YOU WIN! Screen with the fanfare noise, and then go straight to the download page.

If the player does not engage with the demo, or the advert runs its full time, (30 seconds) transition to the download page.

From the download page, the customer can link to the Play Store or close the advert as per usual.
  • $150.00
    Fixed-price
  • Intermediate
    Experience Level
  • Remote Job
  • One-time project
    Project Type

Skills and Expertise

Mobile Game Engines
Unity
Other
Mobile App Development iOS Development Android App Development
+ 2 more

Activity on this job

  • 5 to 10
    Proposals
    5 to 10
  • 7 hours ago
    Last viewed by client
    7 hours ago
  • 4
    Interviewing
    4
  • 0
    Invites sent
    0
  • 0
    Unanswered invites
    0

About the client

Member since Jul 7, 2013
  • United Kingdom
    Chelmsford 7:52 am
  • 19 jobs posted
    64% hire rate, 1 open job
  • $2,905 total spent
    15 hires, 2 active
  • Member since Jul 7, 2013

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