Nazarii R.
Kyiv, Ukraine
Game Developer
$28.00/hr
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let developer quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
In URP , there are new features that we can use effectively such as lens flare , reflection probe
, decal system , Light Cookies and Global Settings. In terms of my URP experience , I have used it on MOBA game development.
When I work on it , I have converted all materials for URP and I have used SRP lens flare before bake light maps. When I bake those , I have used baked lighting , not real time lighting.
Because , mobile devices are weak than PC devices so we need to use optimized lighting system. As next , I have added post processing volume in project so this helps camera visual effect such as vignette , bloom , motion blur and etc. This means we can implement realistic environment on game development using URP.
Skills
- Simulation Game
- Video Game
- Casual Game
- Photon Unity Networking
- PC Game
- Combat Game
- Card Game
- Game
- Game Development
- Unity
- Mobile Game
Nazarii R.
Kyiv, Ukraine
Game Developer
Specializes in$28.00/hr
The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let developer quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
In URP , there are new features that we can use effectively such as lens flare , reflection probe
, decal system , Light Cookies and Global Settings. In terms of my URP experience , I have used it on MOBA game development.
When I work on it , I have converted all materials for URP and I have used SRP lens flare before bake light maps. When I bake those , I have used baked lighting , not real time lighting.
Because , mobile devices are weak than PC devices so we need to use optimized lighting system. As next , I have added post processing volume in project so this helps camera visual effect such as vignette , bloom , motion blur and etc. This means we can implement realistic environment on game development using URP.
Skills
- Simulation Game
- Video Game
- Casual Game
- Photon Unity Networking
- PC Game
- Combat Game
- Card Game
- Game
- Game Development
- Unity
- Mobile Game
Hours per week
More than 30 hrs/week