Dimitri D.
France
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Game Designer

I fell in love with videogames with (Super) Street Fighter 2 in 1994. Since then, I’m obsessed with games creation in all its forms and platforms. What I particularly like is testing and iterating new systems and the teamwork process that transform a simple idea into a finished game. My goal is to build a long lasting relationship with my clients. Key Skills - Rational Design : Difficulty Balancing, Rythm, Variety Distribution and Player Progression. - Game Mechanism : Creation, iteration and balancing - Versatile : Able to fit in different places with the same motivation and willingness to learn, no matter the type of game or Team Size - Management : Able to organize, manage and motivate people to work toward a same goal. Monetization : Elaboration of economic model, Data mining analyze.
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