Vitor S.
Brasilia, Brazil
Rising Talent
Game Design & Unreal Development | C++, Photoshop, Blender, G Suite
$25.00/hr
Bachelor degree in Game Design, I had my undergraduate thesis
in 2018 already pointed to the research of gameplay systems
for fast paced action games, later wrote a scientific paper with
further studies on players perception of fun. At the moment, already
established player experience and action games as my main
areas of focus, I have been working on "Hack n Slash Multiplayer
Template", a purchasable plugin for Unreal Engine 4 developers,
which allows me to extend my research on the gameplay systems. I
see myself as a generalist because although being focused on game
design I have interest in all fields of the game development workflow,
from concept and prototype to marketing and publishing. I will find a
way to fit in any team and contribute as much as possible to achieve
the objective. Avid to learn new things, it's important to me to stay
up-to-date, so I often try a selection of different games, lectures,
courses, books, workshops or anything necessary to improve. I am easy going, sometimes a bit tough but always humbled and respectful. I love all forms of art, most movies, action sports and also dogs.
Work History
No items
Skills
- Adobe Photoshop
- Unreal Engine
- 3D Game Art
- 3D Animation
- Animation
- Blender
- 3D Rigging
- Video Game
- Game
- Action
- Flowchart
- Game Design
- Version Control
- Game Development
- C++
Vitor S.
Brasilia, Brazil
Rising Talent
2
Total Jobs
810
Total Hours
Game Design & Unreal Development | C++, Photoshop, Blender, G Suite
Specializes in$25.00/hr
Bachelor degree in Game Design, I had my undergraduate thesis
in 2018 already pointed to the research of gameplay systems
for fast paced action games, later wrote a scientific paper with
further studies on players perception of fun. At the moment, already
established player experience and action games as my main
areas of focus, I have been working on "Hack n Slash Multiplayer
Template", a purchasable plugin for Unreal Engine 4 developers,
which allows me to extend my research on the gameplay systems. I
see myself as a generalist because although being focused on game
design I have interest in all fields of the game development workflow,
from concept and prototype to marketing and publishing. I will find a
way to fit in any team and contribute as much as possible to achieve
the objective. Avid to learn new things, it's important to me to stay
up-to-date, so I often try a selection of different games, lectures,
courses, books, workshops or anything necessary to improve. I am easy going, sometimes a bit tough but always humbled and respectful. I love all forms of art, most movies, action sports and also dogs.
Work History
No items
Skills
- Adobe Photoshop
- Unreal Engine
- 3D Game Art
- 3D Animation
- Animation
- Blender
- 3D Rigging
- Video Game
- Game
- Action
- Flowchart
- Game Design
- Version Control
- Game Development
- C++
Hours per week
Less than 30 hrs/week