Borna C.

Unity Programmer and Technical Artist

I specilaize in writing modular and extendable code, creating whole systems with a clean architecture separated into isolated assemblies, custom inspectors, custom windows, scene gizmos and handles, custom interactive and procedural shaders using Shader Graph, post process effect, custom render passes, interactive VFX using VFX Graph and Graphics buffers etc. I mostly work in URP and HDRP.

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  • .NET Core
  • Clean Architecture
  • Unity
  • Visual Effects
  • Photon Unity Networking