Hire the best Game Design Documents Freelancers in Poland

Check out Game Design Documents Freelancers in Poland with the skills you need for your next job.
  • $50 hourly
    CREATOR OF LEGENDARY "THE WITCHER" RPG GAME, SOLD OVER THE WORLD IN 8 MILLION COPIES, NOW GOING ON NETFLIX, AND "GET EVEN" NEXT-GEN FPS SHOOTER, ALONG WITH 80+ MORE GAMES! Experienced and creative, with a strong games, story creation and production management background - over 20 years in the business (more about: gamesdesigner.eu) In "The Witcher" project I was responsible for scenario and level design, cut-scenes directions and dialogues design for this highly awarded AAA title (winner of more than 100 professional prizes). I’ve also worked very closely with graphic and motions artist to prepare most realistic cut-scenes. Selected project responsibilities: • Preparing full game documentation, including design.doc, advanced concepts, sketches, user manual, dialogues (player vs. NPC, NPC vs. NPC): • Designing NPC actions like movement, combat, dialogues, spawn/despawn points (including detailed action triggers); • Level design (missions, storyline, traps, enemies, neutral beings i.e. animals, environmental sounds placements etc.) • Additional features design (items, dungeons and buildings plans, environment effects like rain/fire, weather effects etc.) • Dialogues and dialogue choices algorithms (choice of selected dialogue during conversation with NPCs leading player to different plots) • General plot script preparation EMPLOYMENT HISTORY: Senior Game Designer Projects: “Landlord”, “Weather Challenge”, “Speculate” (iOS/Android/Unity/Apple TV) Responsibility for overall games production (creation, operational issues, staff handling, third-parties management etc.) in fastest growing mobile start-up in Poland, backed by UK investors (2+ mln organic downloads of first game "Landlord"). Lead Designer Project: “Get Even” next-gen FPS shooter (PC/PS4/Xbox One) Production supervision over whole game project – maintaining production pipeline across all internal teams, scheduling time, budget, prioritizing tasks and milestones, contacts with external and outsource companies, supporting marketing teams and internal/external communication channels. Direct responsibility for level design team production scope of work (scope of work, time, quality, budget). Senior Game Designer (PS3 and PC) Project: MMO social game “AvatarsCenter” As a senior game designer, I was responsible for preparing documentation, design and implementation for core game features and ideas. Game was released as part of Gadu-Gadu IM (instant messenger) software and reached 100 000 unique users in 21 days after launch (outside Facebook). • Preparing full game documentation, including design.doc, advanced concepts, sketches, user manual, NPC action algorithms: • Creation and implementation game mechanics (level advancement, balance between free and payable elements of game, interaction between players and players vs. AI) • Social elements (events, tournaments, special offers, user in-game support, integration of game with FB and company’s GADU-GADU instant messenger) • Game progress (features and items unlocks, tasks structure, world layout etc.) • Economic system (creation and pricing of internal items store, monetisation system, tweaking between free, payable and premium features etc.) • User avatar system (creation and implementation of avatar’s body parts, clothes, tattoos, piercings, pets, gear, background layout etc. – 1 500+ elements total) • Other additional elements (AI dialogues pieces, AI choice of dialogues depending on user actions etc.) Game Designer/Level Designer (various mobile platforms) Project: Various mobile games As game/level designer I was responsible for preparation of various mobile games and applications (puzzle, car racers, platform games, shooter – 10 games total). • Preparing full game documentation, including design.doc, advanced concepts, sketches etc.; • Tweaking game functionalities between different devices (i.e. display sizes, different controls etc.) • Creating game ideas, level design elements (traps, enemies, weapons, bonuses, NPC movement and fight behaviour etc.) • Preparing monetization system (balance between free and payable goods) • Working with development team (programmers, graphics etc.) to implement and tweak games core elements and additional features • Preparing half-mobile/half-web game features (i.e. additional mobile game goods are downloadable free after user’s registration on game website) Game Designer (PC) Project: Advanced M1A2 Abrams tank simulator • Preparing main game features (menu organisation, single- and multiplayer modes, tutorial, user profile, cutscenes and additional movies script etc.) • Combat center (preparing missions and missions management, AI squad data exchange between NPC tanks and player tank, maps/battlefield elements creation, visual, radio and acoustic communication on battlefield etc.) • Additional elements (missions descriptions, military units badges and historical overview, military commands on all hierarchy levels etc.)
    Featured Skill Game Design Documents
    User Experience Design
    Game Tuning
    Game Theory
    Game Mechanics
    Game Consultation
    Project Delivery
    Simulation Game
    PC Game
    Game Design Document
    Game Prototype
    Scenario Planning
    Project Management
    Game Design
    iOS
  • $20 hourly
    I'm a Unreal Engine asset developer who has worked in 3D and UI. I'll describe myself as a generalist who can fit into the majority of positions. I have a good understanding of Unreal Engine from the Artist and Blueprint perespective.
    Featured Skill Game Design Documents
    Game Design
    UI/UX Prototyping
    Game Design Document
    3D Game Art
    Substance Designer
    Substance Painter
    Pixologic Zbrush
    Adobe Photoshop
    Unreal Engine
    Blender
  • $15 hourly
    I am an illustrator and 2D animator, I have been working as a freelancer in Gamedev since 2007. I've done projects for Geek Games, PeerPlay Gaming and several other indie developers. I also have experience in creating book illustrations (styles: flat, cartoon, realistic book graphics), stock vector illustration. I've made my own webcomic series: Necrotech and Gigiks.
    Featured Skill Game Design Documents
    Digital Illustration
    Game Design Document
    Comic Art
    2D Design
    Webcomic
    Adobe Photoshop
    2D Illustration
    Adobe Illustrator
  • $20 hourly
    Are you looking for some to write your next romance book or to create a game design document for your game? I have experience writing novels and games and working in narrative design and game design. As a ghostwriter I create amazing novels based on my client’s ideas. Whether paranormal, fantasy or contemporary romance, I can weave the most heartfelt and intriguing story for you. I have written seven complete novels to date, and I’m looking forward to writing more. I also offer outlining services to develop a solid plan for writing your novel idea. As a Game Designer I write concise and to-the-point Game Design Documents. I don’t code, but I can offer support for your programmers during implementation, making quick decisions on how to proceed with implementing the features. Let me help bring your game idea to life. I also write for games and design narratives. I hope we can work together to create interesting stories. I’m looking forward to hearing from you.
    Featured Skill Game Design Documents
    Game Design Document
    Short Story Writing
    Game Design
    Ghostwriting
    Ebook
    Writing
    Fantasy
    Creative Writing
    Fiction Writing
    Short Story
    Romance
    Fiction
    English
  • $20 hourly
    I am a game developer with 2 years of commercial experience in the profession. I am passionate about all kinds of games. I look forward to further developing the skills I already have, as well as learning new ones.
    Featured Skill Game Design Documents
    Game Development
    Game Design Document
    Game Design
    Roblox Studio
    Lua
    C#
    Unity
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