Hire the best Game Designers in Nevada
Check out Game Designers in Nevada with the skills you need for your next job.
- $50 hourly
- 5.0/5
- (15 jobs)
I am a game designer with experience in prototyping to release. I design and prototype game mechanics and levels, as well as develop fully featured games. I can help you see your game idea come to life. - I have experience in Unreal Engine, Unity, Visual Blueprints, GDDs, Perforce, and Git. - I will deliver and iterate on a game design document or even a prototype. - I also offer QA and testing services! - I understand and value the importance of collaboration in the early stages of development. - I have formal training in Game Design from Full Sail UniversityGame DesignAudio EffectsGitHubUnityGame DevelopmentGame MechanicsPerforceLevel DesignUnreal EnginePrototypingUser Interface Design - $119 hourly
- 5.0/5
- (8 jobs)
My expertise is Unreal Engine development, training, and consultations. SKILLS - Blueprints & all manner of Unreal scripting, programming (I don't do C++) - Bugfixing (Blueprint) - Level design, visuals, areas, graphics - Static 3D Modeling (i.e. Props) - Widgets, Menus, UI and programming their functionality - Optimization, package size reduction - Project cleanup and code auditing - Cinematic sequences, level sequences, keyframing shots - Animating Metahumans and setting up Character Blueprints - Rendering video and images for Arch Viz, Cinematic Trailers, Products, etc - Control Rig and programming procedural animation systems - Unreal Engine interface, tips, tricks, hacks, shortcts, engine nuances, and SECRETS - I know all manner of idiosyncrasies you won't find in tutorials, documentation, ChatGPT Conner TorresGame DesignGame DevelopmentUnreal EngineSoftware DevelopmentProduct DesignSoftware DesignGraphic Design - $40 hourly
- 4.9/5
- (18 jobs)
As a dedicated 3D artist, I specialize in bringing ideas to life with creativity and precision. My experience spans a wide range of projects, including 3D animations for films and games, business explainers, and product visualizations. I am committed to quality and ease of collaboration, I strive to deliver impactful results tailored to your unique needs. Let’s work together to create something great! Core Skills: 3D Modeling & Texturing Animation Compositing Software Blender 3D Unity 3D After EffectsGame DesignPhotorealistic RenderingHigh-Quality RenderingLevel Design3D ModelingGame DevelopmentUnityComputer GraphicsAnimationUnreal Engine3D Animation3D RiggingBlender - $15 hourly
- 5.0/5
- (1 job)
I have 7 years of game development experience. I have worked on a successful mobile Android game and have solely created my own multiplayer game currently in beta on the Steam Marketplace. I am capable of building a game from start to finish with quality and close attention to detail. I have strong in-depth knowledge of how the engine works and have found many ways to work around its limitations to achieve desired goals. I am thorough in my work and backed by a passionate drive to learn. Skills: Unity • Fluent with API and engine • Lighting • Audio Engineering • Physics manipulation • Multiplayer Networking (Unet, Mirror) • Particle system • VFX Graph • Shader Graph • Animation • UI • Ai with pathing (A*, navmesh, simple) • Asset pack implementation and bridging • DOTS Art • 3D Modeling (sculpting, polygonal) • Texturing (painting, trim sheet UVs) • Physical art • 3D Animation Design • UX • Systems concepting • Game spaces (levels, landscapes, mechanics) • Algorithms General traits: • Quick learning • Self teaching • Passionate about development • strong communication skills • Team player • Meticulous detailing habits • Attention to details • Consistency habits • Adaptable • Creative Accomplishments: • Physics multiplayer game made solo excluding most of the art and level design • Audio voice manager for handling hundreds of sources with categorized priorities • Physics simulation to animation within Unity • Replay system and ghost players • Scalable color palette generator • Simple mesh from code with manipulation and color • One VFX graph for many particle uses • Terrain generation • Massive meshes with high res textures Programs: • Unity Engine • Visual Studio • Blender • Houdini FX • Photoshop • Illustrator • Substance Painter • Substance DesignerGame DesignC#Substance DesignerVisual EffectsGame AudioGame DevelopmentUnityAdobe Inc.Game ArtHoudiniBlenderSubstance Painter - $80 hourly
- 0.0/5
- (0 jobs)
Writing and testing code that allows computer applications and software programs to function properly. Develop, debug, maintain and test software for computer applications. Create and modify existing code, troubleshoot problems, and integrate software applications with third-party programs.Game DesignWeb ApplicationWeb DevelopmentConstruction Document PreparationGame - $30 hourly
- 5.0/5
- (14 jobs)
My name is Brandon Ruffin, and I'm a 3D Artist/Designer. My skillset includes: 3D modeling (props or animals), material design (procedural or texture-based), virtual lighting, and compositing. I typically create renders of landscapes, products, and the occasional character, with photo-realism as the focus. I also can create props for video games and mobile apps, optimizing them for the best performance with little loss in visual fidelity. I aim to utilize my broad knowledge of 3D to provide people with excellent service, and satisfactory results regarding their needs.Game DesignCustomer ServiceMaterial Design3D Rendering3D ModelingBlender3D Design Want to browse more freelancers?
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