Hire the best Game Designers in Krakow, PL
Check out Game Designers in Krakow, PL with the skills you need for your next job.
- $43 hourly
- 5.0/5
- (7 jobs)
I love data, geography, maps and games. I always run to find out the beauty of our world, to describe it with data, beautiful maps and animations. I am a PhD in Geography, Geospatial Data Analyst with years of experience in those fields. Recently I fell in love with game development, I want to create games for Earth - to use geographical data and game simulations to change our understanding of our planet.Game Design
Data InterpretationArcGISSpatial AnalysisGeospatial DataQGISGame DevelopmentData ManagementData VisualizationData AnalysisGISNetwork AnalysisPythonC#Unity - $40 hourly
- 5.0/5
- (46 jobs)
Experienced in 3D modelling, texturing & rendering. Draw by hand, create low & high poly game models. 3Ds max, Maya, Zbrush, Substance painter, Autodesk sketchbook.Game Design
UnityCharacter DesignTexture MappingSubstance Painter3D SculptingUV MappingUnreal Engine3D TexturingBlenderPixologic Zbrush3D ModelingAdobe PhotoshopAutodesk Maya - $50 hourly
- 4.9/5
- (129 jobs)
CREATOR OF LEGENDARY "THE WITCHER" RPG GAME, SOLD OVER THE WORLD IN 8 MILLION COPIES, NOW GOING ON NETFLIX, AND "GET EVEN" NEXT-GEN FPS SHOOTER, ALONG WITH 80+ MORE GAMES! Experienced and creative, with a strong games, story creation and production management background - over 20 years in the business (more about: gamesdesigner.eu) In "The Witcher" project I was responsible for scenario and level design, cut-scenes directions and dialogues design for this highly awarded AAA title (winner of more than 100 professional prizes). I’ve also worked very closely with graphic and motions artist to prepare most realistic cut-scenes. Selected project responsibilities: • Preparing full game documentation, including design.doc, advanced concepts, sketches, user manual, dialogues (player vs. NPC, NPC vs. NPC): • Designing NPC actions like movement, combat, dialogues, spawn/despawn points (including detailed action triggers); • Level design (missions, storyline, traps, enemies, neutral beings i.e. animals, environmental sounds placements etc.) • Additional features design (items, dungeons and buildings plans, environment effects like rain/fire, weather effects etc.) • Dialogues and dialogue choices algorithms (choice of selected dialogue during conversation with NPCs leading player to different plots) • General plot script preparation EMPLOYMENT HISTORY: Senior Game Designer Projects: “Landlord”, “Weather Challenge”, “Speculate” (iOS/Android/Unity/Apple TV) Responsibility for overall games production (creation, operational issues, staff handling, third-parties management etc.) in fastest growing mobile start-up in Poland, backed by UK investors (2+ mln organic downloads of first game "Landlord"). Lead Designer Project: “Get Even” next-gen FPS shooter (PC/PS4/Xbox One) Production supervision over whole game project – maintaining production pipeline across all internal teams, scheduling time, budget, prioritizing tasks and milestones, contacts with external and outsource companies, supporting marketing teams and internal/external communication channels. Direct responsibility for level design team production scope of work (scope of work, time, quality, budget). Senior Game Designer (PS3 and PC) Project: MMO social game “AvatarsCenter” As a senior game designer, I was responsible for preparing documentation, design and implementation for core game features and ideas. Game was released as part of Gadu-Gadu IM (instant messenger) software and reached 100 000 unique users in 21 days after launch (outside Facebook). • Preparing full game documentation, including design.doc, advanced concepts, sketches, user manual, NPC action algorithms: • Creation and implementation game mechanics (level advancement, balance between free and payable elements of game, interaction between players and players vs. AI) • Social elements (events, tournaments, special offers, user in-game support, integration of game with FB and company’s GADU-GADU instant messenger) • Game progress (features and items unlocks, tasks structure, world layout etc.) • Economic system (creation and pricing of internal items store, monetisation system, tweaking between free, payable and premium features etc.) • User avatar system (creation and implementation of avatar’s body parts, clothes, tattoos, piercings, pets, gear, background layout etc. – 1 500+ elements total) • Other additional elements (AI dialogues pieces, AI choice of dialogues depending on user actions etc.) Game Designer/Level Designer (various mobile platforms) Project: Various mobile games As game/level designer I was responsible for preparation of various mobile games and applications (puzzle, car racers, platform games, shooter – 10 games total). • Preparing full game documentation, including design.doc, advanced concepts, sketches etc.; • Tweaking game functionalities between different devices (i.e. display sizes, different controls etc.) • Creating game ideas, level design elements (traps, enemies, weapons, bonuses, NPC movement and fight behaviour etc.) • Preparing monetization system (balance between free and payable goods) • Working with development team (programmers, graphics etc.) to implement and tweak games core elements and additional features • Preparing half-mobile/half-web game features (i.e. additional mobile game goods are downloadable free after user’s registration on game website) Game Designer (PC) Project: Advanced M1A2 Abrams tank simulator • Preparing main game features (menu organisation, single- and multiplayer modes, tutorial, user profile, cutscenes and additional movies script etc.) • Combat center (preparing missions and missions management, AI squad data exchange between NPC tanks and player tank, maps/battlefield elements creation, visual, radio and acoustic communication on battlefield etc.) • Additional elements (missions descriptions, military units badges and historical overview, military commands on all hierarchy levels etc.)Game Design
User Experience DesignGame TuningGame TheoryGame MechanicsGame ConsultationProject DeliverySimulation GamePC GameGame Design DocumentGame PrototypeScenario PlanningProject ManagementiOS - $100 hourly
- 0.0/5
- (0 jobs)
FERA Games is a mobile game development studio passionate about creating engaging 2D games. We turn even basic ideas into creative experiences fit for the commercial market needs. Our team of talented developers and artists use the latest technology to bring your vision to life. From casual idle to action-packed adventures, we're here to help you create a game that people love.Game Design
MonetizationVideo Game CoachingMobile Game DevelopmentPersonal ComputerAndroid App DevelopmentInternational DevelopmentConstruction Document PreparationDesktop ApplicationProduct DevelopmentiOS DevelopmentGameApp DevelopmentMobile Game - $20 hourly
- 0.0/5
- (0 jobs)
I’m a Unity developer and level designer with hands-on experience creating immersive gameplay mechanics, puzzles, and environments. Whether you need a gameplay system prototyped, a smart level layout, or clean, modular interaction scripting, I’m here to help bring your vision to life. - Experienced in Unity (C#), level blockouts, FSM-based systems, puzzle design - Skilled in implementing interactions, event-driven systems, and visual polish using DOTween and UniTask - Comfortable with both 2D and 3D workflows - Passionate about crafting elegant game experiences with smart pacing and player feedback - Clear communicator, adaptable to solo work or collaborative team settingsGame Design
3D Game ArtGame TestingGame PrototypeGame Development Bug FixGame MechanicsUnreal EngineBlenderUnityLevel Design Want to browse more freelancers?
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