Hire the best Level Designers in Texas
Check out Level Designers in Texas with the skills you need for your next job.
- $75 hourly
- 0.0/5
- (0 jobs)
SUMMARY Accomplished Level Designer with 20 years of experience in the game industry, specializing in large scale environment design and the creation of immersive, player focused experiences. - Expertise in open world and linear level design for FPS, third person action/adventure and RTS games. - Experienced in collaborating cross functionally with artists, engineers, and narrative teams to bring dynamic, interactive game worlds to life. - Proven leadership in driving creativity, mentoring teams, and refining level design processes from concept to final implementation. - Passionate about creating high quality, innovative experiences that engage players and elevate core gameplay mechanics. Skills: - Level flow and layout design - All phases of Design (Paper design, Blockout, Polish) - Pacing and balance - Action or puzzle based gameplay - Single player, multiplayer and co-op - Unreal, Unity, Radiant Shipped Projects: - Call of Duty: MW2 - Co-op - Call of Duty: MW + Warzone - Co-op - Call of Duty: Black Ops 3 - Single Player - Call of Duty: Black Ops 2 - Single Player + Zombies - Call of Duty: MW3 (original) - Single Player - Call of Duty: Black Ops 1 - Single Player - Morphite - Single PlayerLevel Design
3D Design2D DesignGame PrototypeGame Design DocumentGame ConsultationGame LevelUnreal EngineUnityVideo GameGameGame Design - $70 hourly
- 0.0/5
- (0 jobs)
With 12+ years in game development, I bring deep expertise as a Producer and Designer, having shipped 9 titles, including AAA hits like High Heat Major League Baseball and Terminator 3: The Redemption. I've led teams through every phase, from concept to launch, excelling in project management, design, and technical execution. Proficient in C++, C#, Lua, and Unreal, I bridge creative vision with code, whether it's designing mechanics for Leisure Suit Larry: Pocket Party or scripting for GoDai: Elemental Force. Beyond studios, I founded Rocket Fuel Technologies, where I developed Double Pinochle-a top-selling iOS game-and Combine Design, a digital embroidery tool. My 4 years teaching game design sharpened my ability to distill complex ideas, a skill I bring to every collaboration. I thrive in remote environments, using Jira and Slack to align teams and deliver results.Level Design
Version ControlTechnical WritingQA TestingGame TestingGame DevelopmentAgile Software DevelopmentProject Management SoftwareAtlassian ConfluenceJiraUnreal EngineC++Game DesignProduct ManagementScrum - $20 hourly
- 5.0/5
- (2 jobs)
Career Goals Career goals When thinking about my career I see myself leading people, helping people, finding happiness within my work. My end goal is to one day own my own company, my goal for now is to find myself a positive career.. I want to start by taking a step above being just another team mate in my field, I want to go above and beyond. I continuously strive for excellence and to exceed any goals I set for myself.Level Design
ScriptingGUI DesignGame TestingAnimationAutodesk 3ds MaxUnreal EngineUnityC# - $12 hourly
- 5.0/5
- (2 jobs)
- I am a game designer/ developer with 4.5 years of experience in level design, mechanics, coding, and Ui. - I'm experienced a multitude of coding languages. - The software I have experience in are unity and unreal engine. -I look forward to the opportunity to work with you!Level Design
Game DevelopmentGame DesignUnityGodotPythonC#JavaQuality ControlUnreal EngineC++ - $75 hourly
- 4.2/5
- (2 jobs)
I am a experienced design lead specializing in level design, world building, prototyping & product management. GAME CREDITS: Professionally Shipped Products: • "Life is Strange DE” (Xbox, PS5, PC) | 2024 • "The Video Game Show" (Tilt Five AR) | 2022 • "Temple Run 2" (iOS, Android) | 2020 • "Fortnite" (PC, Xbox, Playstation) | 2019 • "Justice League VR" (PC, Console, Mobile) | 2017 • "The Sandbox Evolution" (iOS, Android, PC) | 2016 • "Snapimals" (iOS, Android) | 2015 Independent Shipped Products: • "The Most Boring Life Ever 2" (PC) | 2022 • "The Most Boring Life Ever" (PC) | 2021 • "The Most Boring Game Ever" (PC) | 2021 • "Hero" (PC) | 2017 "As a lead designer with 11 years of experience in the gaming industry, I have a proven track record of delivering exceptional interactive experiences that captivate and engage players on games and experiences ranging from mobile, AR, VR, edutainment, & AAA. My expertise in game design principles, level design techniques, and player psychology enables me to create compelling game worlds that keep players coming back for more. Throughout my career, I have honed my skills with industry-standard software and tools such as Unity & Unreal Engine to develop high-quality game levels that balance gameplay mechanics, aesthetics, and technical limitations. I am well-versed in all aspects of the design process, from prototyping and greyboxing to scripting, playtesting and iteration. In recent years I have taken on leadership roles and have managed, mentored and guided large design teams by being their north star when building game experiences as well as providing feedback and guidance to help them improve their skills and grow as professionals. I am passionate about creating immersive and enjoyable interactive experiences that challenge and entertain people, and I am always looking for new opportunities to apply my skills and expertise to exciting new projects.Level Design
ActionScriptUnreal EngineUnityGame DevelopmentCinematographyGame DesignJavaC#JavaScript Want to browse more freelancers?
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