Hire the best Pixologic Zbrush Specialists in Los Angeles, CA
Check out Pixologic Zbrush Specialists in Los Angeles, CA with the skills you need for your next job.
- $25 hourly
- 5.0/5
- (16 jobs)
With over 10 years of professional experience in 3D modeling, rendering, and animation, I have honed my skills in delivering high-quality results for a wide range of industries. My expertise spans both high-poly and low-poly modeling, creating photorealistic renders, and crafting engaging animations. As the leader of a dedicated team of highly skilled professionals, we handle large-scale projects efficiently, ensuring precision, creativity, and timely delivery. Using cutting-edge software such as 3ds Max, V-Ray, Corona, Lumion, ZBrush, Marvelous Designer, Substance Painter, Photoshop, and Premiere, we bring your vision to life. Let’s work together to create extraordinary visuals that exceed your expectations.Pixologic Zbrush
Autodesk 3ds MaxAdobe Photoshop3D ModelArchitecture3D AnimationArchitectural RenderingVisualization3D Mockup3D Product Rendering3D Rendering3D Modeling3D Design3D Lighting3D Floor Plan - $45 hourly
- 5.0/5
- (5 jobs)
I'm a diverse artist with a wide range of artistic and technical skills. I offer both editing and specialize in motion graphics and 3D animation. I have an extensive history with multiple mediums, both traditional and digital. In addition, I'm proficient in many software packages for motion graphics and 3D animation. This is why I'm here. I can use any of these tools to create your unique artistic vision. I've worked on projects for multiple platforms, so I'm comfortable with most formats. Please feel free to contact me so that we can discuss your project.Pixologic Zbrush
Unreal EngineMarmoset ToolbagDigital PaintingSubstance PainterSubstance DesignerKeyShotAdobe Premiere ProAutodesk MayaAdobe Photoshop - $25 hourly
- 5.0/5
- (23 jobs)
As a 3D and digital artist with over seven years of professional experience and credits for major American musical artists like Tyga, and Trippie Redd as well as mainstream platforms like Vogue, Netflix, and the CMA Awards, I've built a portfolio tailored to those with an exciting vision. From complex, large-scale projects, to collaborations with individuals and new businesses, my contributions have helped garner crucial attention from large audiences and raise upwards of 10 million dollars for new and developing Web3 projects. I stay up to date with all new digital design software and AI tools to create the best work for you, as efficiently as possible. Drop me a quick message, and let's discuss your project; I'm always excited to collaborate! MickeyPixologic Zbrush
MarvelousDesigner3D DesignMaxon Cinema 4DVisual Effects3D Animation3D Product RenderingCharacter Design3D RenderingVideo Production3D ModelingAnimationGraphic DesignAdobe After EffectsAdobe Photoshop - $30 hourly
- 5.0/5
- (5 jobs)
I have a background in 2D art, which has cultivated my eye for visual design. I enjoy portrait painting, organic modeling, sketching, illustrating, and watercolor landscapes. I also historically work in the newsroom as a producer, journalist, and digital manager, which has caused me a love of creativity and a hunger for information. I am open to research and writing opportunities on a freelance basis due to my extensive background in journalism experience.Pixologic Zbrush
Oil & Acrylic PaintPortrait ArtIllustrationWatercolorCharacter DesignAdobe IllustratorAdobe Photoshop - $35 hourly
- 0.0/5
- (2 jobs)
Hi, my name is Caitlin C. and I am a 27 year old CG artist stationed in Los Angeles! I studied Computer Animation at Ringling College of Art and Design which gave me well rounded education in all aspects of the animation pipeline. I am trained in multiple 3d and 2d software packages including but not limited to Maya, Nuke, Blender, Unreal Engine, Cinema 4D, Arnold, ZBrush, Photoshop, and Premiere. Overall I’m a fun loving and lighthearted gal who enjoys the simple pleasures of life, a.k.a food and social media. My main interests outside of animation include fashion/makeup, history, music, and comics. These are typically my sources of inspiration and I try to incorporate them into my work as much as possible.Pixologic Zbrush
FilmAnimation3D ModelingComputer AnimationVisual ArtMicrosoft WordAutodeskAdobe IllustratorAdobe Premiere ProUnreal EngineMaxon Cinema 4DAutodesk Maya3D Rigging - $35 hourly
- 4.5/5
- (2 jobs)
3D Artist | Houdini | Unreal Engine | Maya I’m a 3D artist and technical specialist with expertise in Houdini, Unreal Engine, and Maya, focusing on FX, procedural workflows, and animation. I’m passionate about pushing creative and technical boundaries in 3D animation, VFX, and simulation work. I specialize in: ✔ FX & Procedural Simulations – Creating dynamic, high-quality effects in Houdini ✔ 3D Animation & Layout – Crafting compelling shots with a strong cinematic eye ✔ Technical Art & Optimization – Developing efficient workflows for seamless production ✔ Rendering & Compositing – Ensuring polished, high-quality final visuals I love collaborating with teams to bring ideas to life with precision and artistry. Whether it's crowd simulations, motion graphics, environments, or FX work, I’m excited to contribute and create stunning visuals. Let’s connect and bring your project to the next level! 🚀 Portfolio: lukebyron.odoo.comPixologic Zbrush
SpeedTreeRedshift3DV-RayNuke3D Texturing & Lighting3D ModelingVisual Effects SoftwareVideo EditingDaVinci ResolveAdobe After EffectsUnreal EngineAdobe PhotoshopHoudiniAutodesk Maya - $55 hourly
- 0.0/5
- (0 jobs)
Freelance 3D Generalist, specializing in 3D Modeling and Rendering, utilizing industry-standard software such as Maya, Zbrush, Redshift, and Substance Painter. My expertise lies in crafting stylized to semi-realistic characters, vehicles, and props. Whether it's designing whimsical characters for animation, modeling sci-fi vehicles for games, or sculpting fun quirky toys, I deliver high-quality assets tailored to meet the unique needs of each project.Pixologic Zbrush
Adobe Illustrator3D Rendering3D Texturing3D ModelingAdobe PhotoshopAdobe After EffectsMaxon Cinema 4DSubstance PainterAutodesk Maya3D Animation3D Sculpting - $97 hourly
- 0.0/5
- (0 jobs)
Senior 3D Character Artist, with over 12 years of experience in TV shows, Commercials & Architecture Visualization. My focus is sculpting and look developing of characters and creatures with a wide range of styles from realistic to stylized. I have an excellent knowledge in anatomy, familiar with FACS for blendshapes, a great eye for details and a very good understanding of color theory. I have worked as a lead of the character department and mentored and trained other artists in the character art pipeline. Skill set: Sculpting, modeling, texturing, shading, orantrix hair, xgen, rendering, compositing. Software: 3dsmax, Maya, houdini, Zbrush, Mari, Substance Painter, Marvelous Designer, Substance Designer, Photoshop, V-Ray, Redshift, Arnold, Nuke, Unreal EnginePixologic Zbrush
CGI3D Modeling3D Sculpting3D Texturing & LightingSubstance PainterAutodesk 3ds MaxAutodesk MayaVisual Effects3D Art - $38 hourly
- 0.0/5
- (0 jobs)
I am a game developer with a background in 3D art and production. Whether you are trying to find an artist to create game-ready assets for your projects or a producer who can help create and manage tasks, I can help. -Knows Unreal Engine, Blender, Maya, Zbrush, Substance Painter, Substance Designer, and Adobe Photoshop -Knows production tools like Jira, Click-Up, and Trello -Effective communicatorPixologic Zbrush
Project ManagementAgile Project ManagementTrelloMicrosoft ProjectMicrosoft OfficeJiraSubstance DesignerSubstance PainterAdobe PhotoshopUnityUnreal EngineAutodesk MayaBlenderGame Art - $36 hourly
- 0.0/5
- (0 jobs)
Hi I am a professional 3d artist, AI artist and photographer. Currently in California. I have worked as a digital artist in several film studios and worked with many clients for portrait photo session. I am proficient in English and Spanish. Open to translate written or spoken. I graduated for the Digital Animation at the (DAVE) in Orlando, Florida. Worked for several film studios in Canada and United States. Proficient in 3dsmax, Maya, Vray, ZBrush, Photoshop, Nuke, Mari and substance. If you are more interested on my other skills for photography or 3d art feel free to check out my other profiles! Additional services : - Video editing - Live footage color correction Feel free to send me a message for additional questions. Thanks!Pixologic Zbrush
3D PrintingThe Foundry MariSubstance DesignerSubstance Painter3D RenderingV-RayAutodesk 3ds Max3D ModelingAutodesk Maya - $50 hourly
- 0.0/5
- (0 jobs)
KrisKelly3d.com Kris Kelly is a Lead/Senior Character Artist with more than 10 years of Industry experience creating Characters, Creatures, and additional Assets in the Visual Effects Industry. He has worked on projects ranging from Film, Television, Game Cinematics, Commercials, Mobile, as well as VR. He is skilled at Hard Surface Modelling and Organic Modeling and is well versed in creating both realistic and stylized characters. Kris is an experienced artist who has worked for some of the industry's most high-profile companies. He has experience as a Texture Artist, a background in 3D animation, hard surface modeling, and a Bachelor of Fine Arts Degree from the Savannah College of Art and Design. He works extremely hard to sharpen his skills and expand his knowledge base.Pixologic Zbrush
Autodesk MudboxAdobe PhotoshopSubstance PainterAutodesk Maya - $16 hourly
- 0.0/5
- (0 jobs)
Stylized 3D Artist | Game-Ready Assets Passionate 3D artist specializing in **stylized, game-ready assets**. Skilled in **ZBrush sculpting (organic & hard-surface), Blender modeling, and Substance Painter texturing**. Strong understanding of **topology, UV mapping, PBR workflows, and asset optimization**. Eager to contribute to game projects and grow within a professional team. Projects & Portfolio Highlights ** Stylized Game-Ready Hand-Painted Magic Book ** - Sculpted, optimized, textured, and rendered asset. 2k texture, 2694 faces **Game-Ready Stylized Barrel Cart** - Created a prop of stylized cart with clean topology & PBR stylized textures. **Hard-Surface Female Sci-Fi Armor Bust ** - Designed and sculpted hard-surface elements with high attention to detail See full project breakdowns in my portfolio: https://galex_93.artstation.comPixologic Zbrush
UV MappingRendering3D Texturing3D SculptingModeling3D Design3D Game Art3D ModelingAdobe PhotoshopSubstance PainterBlender - $50 hourly
- 0.0/5
- (0 jobs)
SUMMARY Creative and detail-oriented 3D Designer with a strong background in digital modeling and design visualization. Brings years of hands-on experience in developing high-quality 3D assets for manufacturing and presentation. A self-starter and collaborative team player known for unifying creative direction, optimizing design workflows, and delivering precision-driven work that meets both artistic and technical standards.Pixologic Zbrush
3D Printing3D RenderingRapid PrototypingProduct DesignRenderingMatrixGoldRhinoceros 3DJewelry CAD DreamJewelry Design3D Modeling - $30 hourly
- 0.0/5
- (2 jobs)
With an absolute passion for 3D art, I have spent the last 5 years building skills through a mix of challenging professional work in the virtual reality and production spaces, contracted roles for various gaming and product design studios, and innovative personal projects ranging from character design to full animations. Having developed a complete and thorough knowledge of 3D programs such as Maya, ZBrush, Unreal Engine, and Substance Painter, as well as an advanced understanding of character anatomy and physics, shot design and layout, and photorealistic workflows, I am fully prepared to meet the needs of any traditional or custom 3D pipeline.Pixologic Zbrush
Substance PainterAdobe Creative SuiteUV MappingUnityMarvelousDesignerAutodesk MudboxBlenderUnreal Engine3D Rigging3D Animation3D SculptingAutodesk Maya3D Modeling3D Texturing - $30 hourly
- 0.0/5
- (0 jobs)
PROFILE Hi, my name is Nick Demas I have been studying environment art for around 5 years at school and have been in the games industry for about 1 year. I am an environment artist with a focus on realistic environments. I use industry standard software such as Maya, unreal engine, and substance designer/painter. I am looking for an environment artist role specializing in one or all of the following; creating materials, set dressing, or modeling either hard surface or organic assets.Pixologic Zbrush
SpeedTreeSubstance PainterSubstance DesignerUnreal EngineAutodesk Maya Want to browse more freelancers?
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