Hire the best Pixologic Zbrush Specialists in Raleigh, NC
Check out Pixologic Zbrush Specialists in Raleigh, NC with the skills you need for your next job.
- $20 hourly
- 5.0/5
- (3 jobs)
I'm a 3d Artist with experience in creating assets for games. If you need models, textures, or retopology for scanned assets - I can help! > Experienced with using Blender, Maya, zBrush, Marmoset Toolbag, and Substance Painter. > Knowledgeable in common modeling workflows for prop and weapon creation. Able to adapt to your projects requirements! > Great communication skills to ensure your needs are met. I have experience working with small teams and individuals.Pixologic Zbrush
PhotographyUnity3D ArtPhotogrammetryAdobe Substance 3D3D Design3D Texturing3D Game Art3D ModelingUnreal EngineAdobe PhotoshopSubstance PainterAutodesk MayaBlender - $45 hourly
- 0.0/5
- (1 job)
Portfolio -- justintphillips.artstation.com Hi, I'm Justin Thornhill Phillips and I make 3D art and animation for video games. With a formal education background in both art and design, I bring ideas and concept art to life as realtime game assets. On the teams I work on, I share my skills and knowledge I have developed over 10 years of full time employment making art for games by collaborating and documenting my methods and processes while I work. My experiences have all been in smaller teams, indy studios, and working on freelance contracts from time to time when exciting opportunities come along. - specialize in turning 2D concepts into fully realized 3D assets - can model, texture, rig, and animate characters, creatures, vehicles, props, etc - also versed in 2D puppet animation via Spine2DPixologic Zbrush
Substance PainterBlenderUnreal EngineUnitySpine 2D3D Modeling3D Game Art3D AnimationAdobe IllustratorAdobe Photoshop3D Art - $35 hourly
- 0.0/5
- (0 jobs)
I am a versatile technical writer with over ten years of experience creating software documentation, training material, and marketing content in the computer graphics software industry. Most recently I worked on the Unreal Engine 5 documentation team at Epic Games. Prior to that, I worked for a Trimble SketchUp plugin developer, writing documentation and recording video training for a suite of rendering tools. I have a strong visual design background, with extensive experience creating 3D assets and imagery for architectural visualization. I am proficient at producing video-based training content to compliment written documentation and facilitate audience understanding.Pixologic Zbrush
Game DevelopmentJiraAdobe AuditionUnreal EngineBlenderWordPressBootstrapHTML5Autodesk Maya3D ModelingCSSTechnical WritingAdobe Photoshop Want to browse more freelancers?
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