We're looking for a character artist with a talent for sculpting and character design. Our small three-person studio is developing animated 3D films and TV shows using real-time rendering engines (e.g. Unity, Unreal). We have multiple projects in various stages of production at all times; artists will be expected to apply their skills in a wide variety of ways, depending on the day-to-day needs of these projects. We're interested in artists who share an equal passion for art and filmmaking.
Art: Must be proficient in pencil sketching for concepting.
Software: Must be proficient in Blender (including modeling, texturing, topology, sculpting, and UVs).
This is an ongoing role that requires a dedicated 16-20 hours per week every month.