Our studio is looking for an artist to rig and skin a bipedal character mesh for animation in Anima.
You will be provided a retopologized mesh of a scanned human in .obj format. The character mesh is supplied in A-pose and is roughly 5200 polygons.
Attached below is an example of a successful rig. This show give you a good idea of what is expected.
-The bone structure should be as required in the documentation here. https://docs.axyz-design.com/article/character-specification/
-A facial rig is not needed.
-Once the skinning has been completed, we will import the rig to Anima to test and approve the rig.
-Please test the rig and skinning thoroughly before submitting for approval.