We're trying to smooth out a list of rotations (in a waypoints list) using bezier. However, the bezier algorithm gets confused while dealing with angles go beyond 360 degree.
Eg. 356 degree --> 5 degree
Instead of doing 356, 359, 2, 5
it does: 356, 270, 210, 150, 60, 5
In this case the GameObject rotates to the opposite direction completely at the point of 0/360 (see attachment below)
Who can help?
Hours to be determined
Less than 1 month< 1 monthProject LengthDuration
I am willing to pay higher rates for the most experienced freelancers