The present Project will consist of the development of a website based on an interactive game for bets focused on registered users. Initially an alone game will be created, but it will be contemplated the incorporation of more games in future steps.
The clients' registration - that will be free - will include the requisition of personal, and contact information; in the latter case, by means of the utilization of an email which veracity will be indispensably corroborated.
The credits will be acquired by offers of quantity or "packages", across a system of equivalences between dollars and credits. For example: 10 Créditos/$15 - 20 Créditos/$27, etc.
The system will allow the simulation of contests on demonstrative way, and in order that the users could know basically the mechanics of the game.
But, to be able to enter to the area of games for money, every user will have to do his process of free registration and, then, will accede to a simple menu of credit purchase. Then these credits, already acquired, will be brought into play during every contest.
Thus, the credits gained to the opponent by means of the bets will justify themselves in the personal account of the winning user, this one being able to turn the above mentioned credits into cash across a system of conversion and payment online (PayPal). The central system (the Banking) will gain money although the users acquire credits to bet in the combats, across a commission that will join for fault to the cost of every package of credits acquired. Also the Banking fee will gain one whenever the user withdraws money of his account.
In no case the clients will be able to continue taking part of the games or bets if his accounts of credits online stay in zero. Inclusive the system, of automatic form, will investigate the bank statement of every client before these enter to every contest, of such form that no user prevents the course of a bet anyone for having remained surprisingly with his account in white.
On the other hand, the clients will be able to give of fall his registration to the membership to the site without any post in the moment that they it decide, being allowed to turn his credits into money without any type of delay or impediment.
Thematic and Functional Aspects
Both the thematic and the general aesthetic of the site, either like the nature of the Game will be associated with the robots.
The initial Game, to developing for the launch of the site, will consist of successive clashes of 2 users between yes, by means of the illustration of robots of combat. In this way, both users will have to select a robot especially to the beginning of every fight and, likewise, the weapon that they will use. Each of the weapon will present an advantage on all others. The aim of the game will be to defeat the opponent by means of the correct choice of the weapon, which - for random - eventually will surpass the selected ones for another user.
It will be exhibited a basic console from the beginning of the game, which besides reproducing the robotic aesthetics, will show the following functions:
- Menu of robots,
- Menu of weapons,
- Button of combat beginning
- System to raise the bet,
- Field of text to exchange messages with the opponent during the course of the combat.
- Book-keeper of battles gained the moment, and of still remaining battles (For example: War to the best of 5 clashes).
- Book-keeper of remaining credits.
- Button " Add Quick Credit " or similar (to add a predefined package of credits without going out of the combat).
** Note: The designs of all the screens and sections will be provided to the one who takes charge of the programming, including the static base of different instances of the game of combat. On the other side, it will be required the animation of each one of the steps that will constitute the game of bets.
** It will be preferred a person who speaks Spanish language.