We have a IOS game fully developed in Unity that works on the local phone. It also has the game engine developed.
We also have the facebook connect done.
we need a solution that can handle both multiplayer models asynchronous multiplayer games like "Draw Something" or "Hanging with Friends" where users can make their turn, move to another game and continue the game next day.
I'm looking for someone who has the skills to set up an asynchronous server for this game and for other games.