I'm looking for someone to implement simple water surface effects in OpenGL ES 2.0. Nothing fancy like reflection or refraction, just a basic ripple/wave effect that modulates over time. Performance is critical.
The result opengl shader need to be integrated to Rajawali framework in Android.
The framework already contain a prebuild water ripple shader, but we want to make it more realistic.
Shader link below
Please refer to below link for implementation reference
Please only reply to the job if you have previous opengl es experience.