I'm looking for someone who has experience with nParticles attributes in Maya. I am trying to make a particular 3000 frame cached animation loop running at 48 fps and am having difficulty achieving the desired effect myself.
The animation involves cells migrating out the top of a tube and down both sides. They are contained within a series of segments along the tube as they travel down. Within each segment they bottleneck and then expand out and away from each other before disappearing. I have a cell animation which I wish to use as the instance for the particles. The front of the cell needs to always face the direction of the particles movement down the segments.
I have an image attached showing the desired paths that I am trying to get the particles to take. There is also an attached video that is along the lines of how I’m trying to make the animation look, although I only need there to be about half the number of particles shown in the example. Finally, I have also attached a Maya file with the tube, segment container and the curve which I wish the particles to extrude from. I’ve also included a dozen motion pathed cells to help show what I’m trying to achieve but instead with a greater number using nParticles. I also need to make sure it’s not too obvious that the cells are colliding with the segment container they are inside but instead moving of their own free will.
Thank you for those who consider taking this job.