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Fixed-Price - Intermediate ($$) - Est. Budget: $25 - Posted
For the game, I am developing, I am in need for music composer. I need the game background music to be composed. I will be looping the sound. The music will be of length 30-45 seconds. Please come up with the music samples you have composed along with your skype. Thanks.
Skills: Musical composition
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
We are launching a fitness website in the next month - part of which is nutritional blogs and articles, as well as diet plans. We are looking for a qualified nutritionist to help us write up some generic nutrition eating plans, targeting females who want to get lean, get stronger and put on lean muscle mass, and those seeking maintenance.
Hourly - Entry Level ($) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Looking for an experienced product designer who can create suitable 2d and 3d designs to be sent off for prototype manufacturing. The product itself will be a shisha/hookah pipe in various sizes and will consist of a main body with a smoking pipe and a detachable electronic shisha head. An example of the style/shape of the shisha body is attached. Another image is of a similar detachable electronic shisha head. Link below https://scontent.cdninstagram.com/hphotos-xpa1/t51.2885-15/s320x320/e35/12357791_457443847772739_975637536_n.jpg 3rd image - relevant image of a similar shisha http://www.tuvie.com/wp-content/uploads/shisha-2.0-by-porsche-design.jpg The materials that we are going to be experimenting will be glass and various metals including steel, titanium, iron and carbon fiber. Can you please advise how much it will cost for you to make a 2D and 3D drawings for our product.
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
Hello, I'm looking for someone with experience who can read my story and give me some feedback as well as fix grammatical errors.
Fixed-Price - Expert ($$$) - Est. Budget: $50 - Posted
The purpose of this Project is to help me Understand and Code Retro 3D Game Engines. I will not in anyway Sell or Publish this Project anywhere. The Game Koronis Rift is an Old LucasFilm Game from the 1980s and it was written for various game platforms such as the Commodore 64, Atari, etc In the game, you will pilot an all terrain vehicle on a 3D Landscape to salvage parts from Empty Ships It is like a FPS. You will salvage parts from the Empty Ships to upgrade your own All Terrain Vehicle On the Rift are also Enemy ships which will try to shoot at your All Terrain Vehicle The game ends when you have scower all the Rifts and salvaged all parts from all empty ships You are requested to Code the 3D Game and Landscape Engine of the game "Koronis Rift" The "End Product" should Function and Look Similarly to the game "Koronis Rift" As there are "Many Version" of Koronis Rift on Various Platforms, I would like for you to "Focus" the "Look and Feel" of the Game that you Code to a "Particular Version" : The Whole Game Engine that you Code must Look and Feel Like the "Atari XL XE" Version of Koronis Rift Please run the following Youtube Video : https://www.youtube.com/watch?v=qVsV9X7S4Sc This "Atari XL XE Version of Koronis Rift" is the version that I want you to Code The "Look and Feel" of of the Game that you Code must "Look and Feel" like in the Atari XL XE Version Requirements for the "Koronis Rift" Game Engine ======================================= 1) It must be compilable in Visual Studio 2015 Pro 2) It must be coded in Visual C 3) It must use the Allegro 5.2.0 Graphics Library 4) I have attached a Visual Studio Solution TEMPLATE for the "Koronis Rift" Engine which must be used 5) In the Visual Studio Solution are the following C Code "Common Functions.c" "Koronis Rift Template.c" 6) "Common Functions.c" are just some common function calls to abort the program if an error occurs "Koronis Rift Template.c" is the TEMPLATE for the "Koronis Rift" Engine which will contain the entire 3D "Koronis Rift" Engine 7) "Koronis Rift Template.c" is FULLY documented 8) The Construction of the 3D Landscape must conform to the following : a) You will calculate the 3D Landscape and Plot the 3D Landscape to a 2D Array of 640x480 in Size b) You will then use the "al_put_pixel()" Function to Plot the 3D Landscape from the 2D Array to the Back Buffer b) Then you will call the "al_flip_display()" to Flip the Drawn 3D Landscape to Screen c) You are only allowed to use the "al_put_pixel()" Function to draw the "Koronis Rift" 3D Landscape d) You are not allowed to use any other 3D Primitives from Allegro or Visual C to calculate or draw the 3D Landscape e) The 3D Landscape must be calculated mathematically on a 2D Off Screen Buffer Array of 640x480 f) The 3D Landscape from the 2D Off Screen Buffer Array then will be Transferred to the Back Buffer using the "al_put_pixel()" Function g) After which the "al_flip_display()" Function is called to Display the 3D Landscape to Screen h) The Dimensions of the 2D Off Screen Buffer Array of 640x480 must be changable i) So if I wish to change the Screen Size of the 2D Off Screen Buffer Array to 1024x768, your code must cater for this h) You will need to Implement the Cockpit i) You will need to Implement the Enemies j) You will need to Implement the Empty Ships which you will Salvage k) The Enemies is to be Implemented as 2D Sprites in a 3D Environment l) The Empty Ships is to be Implemented as 2D Sprites in a 3D Environment m) Input for the 3D Game Engine will be from the KEYBOARD n) All Coding must be Modular and be confined to Procedures() Calls o) So that the "While(1){​}​" Loop will contain only Procedures() such as -> Process Keyboard Input() Calculate 3D Landscape() Plot 3D Landscape to Offscreen 2D Array () Plot 3D Landscape from Offscreen 2D Array to Back Buffer() Calculate Enemies() Plot Enemies to Back Buffer() Calculate Empty Ships() Plot Empty Ships to Back Buffer() Calculate Cockpit() Plot Cockpit to Back Buffer() Flip Back Buffer to Screen() p) The Look and feel of the game that you code must look and feel like in the Original Game q) The "3D Rift Landscape" that you code "Must" look and feel like in the Game too r) Do not use any "Bilinear Filtering" on the Graphics so that the Game will look "Pixilated" and with "Sharp Edges" s) All Coding and Calculations must be "Fully Commented" t) You will "Explain Fully" how you Calculate the 3D Landscape on the Offscreen 2D Array t) All Coding must be "Elegant and Robust" as well u) The Landscape must be calculated by using a 2D Array Height Map w) The size of the 2D Array Height Map must be variable https://www.dropbox.com/s/9xuveauwoaw3kj7/KORONIS%20RIFT%20VISUAL%20STUDIO%20TEMPLATE.zip?dl=0 https://www.dropbox.com/s/8gxp0py6ny9e3e1/Write%20the%20KORONIS%20RIFT%20Engine%20in%20C%20-%20Updated.txt?dl=0
Skills: Game Programming Microsoft Visual C++
Hourly - Entry Level ($) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We are using freemarker templates in the java application.. User is unable to change these text in templates as per his need , he need to relay on developer for this changes. We want to provide a UI screen where end-users can change the text according to the needs in template and save it.
Skills: FreeMarker Java JavaScript jQuery
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
I need to create a website for companies. We'll start with a basic information site and a simple payment gateway. Looking for someone who is proficient at HTML5, CSS, JS. marketing knowledge is a plus as it will have to connect to other social media platforms. Some basic consultation for the design needs to be provided
Skills: CSS3 HTML5 JavaScript