I'm co-founder of Emerge, a start up born in Singularity U last summer, sponsored by NASA and Google in 2015. We believe it is time to digitize our most intuitive sense: touch. We are doing this by creating "mid-air touch", which means you don't need the use of a glove or a wearable. Paired with VR and AR, we believe this will enable the next level of immersion and interaction. More @ www.midairtouch.com
We are looking for an artist to illustrate 2 case examples of how touch (ie "haptics") is useful in VR or AR. Essentially, we want to showcase how users would benefit from having "touch" in VR/AR.
Use case 1: Imagine Minority Report or that scene in Iron Man when he is manipulating his screens with his hands in AR (imagine Microsoft hololens)
Use case 2: A VR touchable experience in VR (Imagine being underwater and touching a whale or jellyfish).
Timeline is urgent: one week
We are looking for some 2D drawings/ renderings that show a human interacting with content in the VR/AR world, and show that they can actually "feel" the content with our product. The scene should be zoomed out, showing the person, with the headset on, sitting down at a table, and our "device" on the table projecting the "haptic field" outwards.
What our product looks like:
Up for artistic interpretation, but you can see a pic of a "looks like prototype" at our site: www.midairtouch.com. Essentially it is a table top device, will be the size of a small ipad, a few inches thick, needs to be plugged into a wall, and projects a "force field" of interaction upwards.