3D Character Modelling and Texturing for Unity game
Create a fully modeled, skinned, normal mapped, bipedal character. The character is shaped like a man, but with a tail and facial features similar to a dog. ... Clean topology for video game engine use
Fully UV mapped, skinned model using 2048 * 2048 resolution texture map, with a normal map.
Different polygon sections will have different materials applied:
Fur (Feet, hands, face, tail)
The fur material will be applied in Unity, as this shader is big performance hit. ... Do not apply a fur shader, use a placeholder (eg, material_fur)
In your portfolio, we need to see completed 3D characters, with visible meshes, textures and normal maps.
Maya LT compatible source files
Signed work for hire agreement
This contract is “Work for Hire”.