Opengl Jobs

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Fixed-Price - Expert ($$$) - Est. Budget: $12,000 - Posted
Hello Developers, Please see this video --> https://www.youtube.com/watch?v=Ek1ZbGeYLbI and read a little bit about what is lazy eye, here is link for it https://en.wikipedia.org/wiki/Amblyopia There are many VR applications as simple as this https://www.youtube.com/watch?v=tK8uNVLWICY that lets user play the game to help fix the problem of lazy eye. The idea is that one eye is weak in vision compared to other eye, these apps uses VR to basically fade/blur the image/video/frames on the eye which is strong and basically use weaker eye more, this helps weak eye muscles to get better as user practice with time. Now I want you to develop a product that can run in background and user can enable the Lazy eye mode and select which is weak eye, based upon this any VR app which would run will fade/blur and do other effects on that side of video/frames. The VR app user could be running can be a simple app or a complex game. If you are interested in developing for this project, Please share your approach and how will you achieve it. I would be happy to provide more details about effects and object detection we can do. NOTE : It's very important for you to explain in your application what you understood about lazy eye and how are these games able to fix it, this would help me filter spam applications. Please also note, I would like to know your technical approach on how to solve this problem before starting the project. This is not about developing a new app or game for lazy eye but more on how can we make any VR game/app behave such that it can be used for people with lazy eye. I have mentioned budget to be $12000 but I am open to work on it once I understand what are technical challenges involved and how would you solve it and how can we prototype something asap. Budget is not a constraint for right candidate.
Skills: OpenGL ES Android Android App Development C++
Fixed-Price - Intermediate ($$) - Est. Budget: $20,000 - Posted
. • Adapt to evolving product and business needs quickly and effectively Basic Qualifications: • Fluency in C/C++ • 10+ years of experience • Knowledge of 3D programming, VR gaming and/or Video streaming • BS in Computer Science or a similar field or equivalent experience • In depth experience with Unity, Unreal, OpenGL, OpenCL, CUDA
Fixed-Price - Intermediate ($$) - Est. Budget: $100 - Posted
I can also provide the stomach with the vessels separated as a base mesh, ready to be smoothed and an exported .obj-format that is universal. The rendering engine must be OpenGL ES 2. The polygons will probably need to be reduced.
Skills: 3D Animation 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $600 - Posted
Requirements --> Worked with AOSP, Android x86, Java, C, Graphical, OpenGl related tasks DO SOME PRIOR RESEARCH BEFORE APPLYING IF YOU CAN DO THIS (TIMELINE --> 3-4 weeks (bonus if done in 3 weeks)) In my lab I need a task. ... I need a Virtual Graphical Renderer made that will be inserted into Android x86 kitkat source code and offer OpenGL 2.0/3.0 for my optical eye experiments. Currently if you run Ax86 on your laptop or a server you as a VM (VirtualMachine) you won't have opengl 2.0 and 3.0. ... Currently if you run Ax86 on your laptop or a server you as a VM (VirtualMachine) you won't have opengl 2.0 and 3.0. We need something made to solve this.
Hourly - Entry Level ($) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Develop and maintain code in a component based hierarchy. 7. Develop the game engine using SFML/OpenGL. 8. Develop Random Dungeon Generator. 9. Develop all other aspects of a ARPG game.
Skills: OpenGL C++
Fixed-Price - Expert ($$$) - Est. Budget: $300 - Posted
If you are not an expert on WebGL do not waste your time on this project. I will provide you with the script of the globe that is in pure WebGL (Not tree.js, VivaGraphJS or any other framework). The globe currently has beacons (objects that are pulsing), and what we need is to be able to click on them. So, basically what we need is mouse event listener on that object (hover, onClick). Each beacon represents a different person, so when the user clicks on it, a popup will appear. I am attaching an image of how it should appear. Ask me for more details before you accept the job.
Skills: OpenGL WebGL
Fixed-Price - Expert ($$$) - Est. Budget: $10 - Posted
Required: DirectX, .NET, REST, XML and experience of Media application. Preferred: C#, OpenGL, Intel Media SDK, Microsoft Media Foundation, Com/DCOM, STL, Video codecs like H264 encoding and decoding, FFMPEG library, RTSP and RTP streaming protocols, UDP/TCP transport protocols.
Skills: C C++ DirectX FFmpeg
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Requirements for candidate Good C language knowledges Strong GStreamer core knowledges Strong troubleshooting skills Understanding of Pipeline and GstElement life-cycles Experience with GStreamer plugin development Experience with using different plugins Experience with OpenGL and understanding graphics pipeline Experience with Android NDK development Experience with Git Task Write GStreamer based application for simultaneously: displaying UDP streaming recording video General requirments Support desktop OSX (preferred) or Windows Support >= Android 4.0 Gst 1.8.+ As video source you can use videotestsrc Using any suitable plugins (with proper license) are welcome Requirements for mobile app: First activity for video displaying Second activity for settings (pipeline) Requirements for desktop app: Single window app Dialog for settings For UI use one of cross-platform framework like Qt or GTK+ Requirements for displaying: just fullscreen display (GLSurfaceView - android, Window - desktop) start/stop play via UI ToggleButton Requirements for UDP streaming: start/stop streaming via UI ToggleButton Requirements for recording: start/stop recording via UI ToggleButton record set of fragments file rotation possibility to configure recording params, like single file size (length), files count, directory where to record support recording to external storage in >= Android 4.4 (by using SAF) output format h264 - codec, mp4 - container with correct metainfo no data miss in case recording interruption
Skills: Android App Development C Mobile App Development