I need a multiplayer mecanim player controller for free game i'm making.
It will not be simple that's why I am throwing 65% of my games budget at it $1000 cad.
So if you know unity and C# then this should be up your ally..There is one Advanced feature in this controller that might not be for you if your still learning.. Wall climbing needs to be able to climb a capsule collider if needed and go left or right all the way around. if this doesn't scare you of read on..
PLEASE READ EVERYTHING AND DON'T MESSAGE IN-LESS YOU HAVE THE SKILLS NEEDED AND NOT JUST CAUSE YOU "THINK" YOU CAN DO IT I DON'T MEAN TO SOUND LIKE THIS BUT I'D RATHER NOT WASTE YOUR OR MY TIME LIFE IS TO SHORT FOR THAT.
It will need the following..
FULL 360 CONTROLLER SUPPORT.
MUST BE MULTIPLAYER COMPATIBLE.
1.Walk, and run when holding button down.i use a asset that does sound for walking.
2.jump/double jump-air movement will need audio slot
3.crouch/ sneak-with movement i use asset for this audio but will need it turned down so its not as loud when sneaking.
4.dash/air dash-gravity turned off while dashing.will need audio slot.
5. weapon switching..ie..sword and shield, axe, spear,bow,unarmed,two handed weapon
so i would need to switch weapons witha button and with another button pull out the button. so also a holister un-holister.will need audio slot.
6.When using the bow it would put the camera into a over the should view and when released the arrow/shot the arrow it would go back to third person.will need audio slot.
7.Climbing-this is the advanced stuff
Climbing walls..up,down,left,right,diagonal..and around corners if it be a 90 degree angle or a if lets say a capsule collider i want to be able to climb left or right all the way around it.will need audio slot.
okay this is part of the weapon switching, so if i change a weapon i want to change what combos id be doing as well so like a bool type thing were id have(HoldingSword) set to true and id do sword combos only or if i had (HoldingAxe)then id only do axe combos--i can give example for this..will also need audio slots for attacks.
9.Inventory pro integration this shouldnt be hard
I mean so many people are using it in their games.
I would like to use it for inventory,health,mana and so on.
10.pick-up and throw object.
say i want to pick up a box/create and throw it
so id press button player picks up box press it again
player throws it.will need audio slot.
10.5 pull/push object
holding a button down to pull/push objects like a bigger box or create.will need audio slot.
11.a glide feature lets say I do a double jump and hold the button afterwords instead of letting go then id glide till i let go.will need audio slot.
12.roll/eveade double tap any direction i roll/eveade that way.
13.moving platform support.
14.ik foot placment and upperbody ik. i have reference.
I have a character controller that you may look at that has most of these features the way i like them if you could some how make it have the rest of this stuff then that would be fine.
there is only a few things that i need it doesn't have. If you just want to upgrade it to this it doesnt have any docs but the code is well enough commented that you could do it that way without having to build from the ground up.
everything needs to be able to be adjusted in the inspector.
This project needs to be done by OCT 9TH 2016.