Unity3d Jobs

77 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Intermediate ($$) - Est. Budget: $1,000 - Posted
I want to import this file into a game engine such as Unity3D. The following steps have to be carried out on this file: 1. reduce polys 2. bake light + texture 3. export FBX file It's better if you have experience with Unity3D so you can test before delivering the file. ... The following steps have to be carried out on this file: 1. reduce polys 2. bake light + texture 3. export FBX file It's better if you have experience with Unity3D so you can test before delivering the file.
Skills: 3D Design 3D Modeling 3ds Max
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
We are looking for an experienced Unity3d Developer to help us complete a VR\mobile game. Our current team has 4 people and we are looking for two more.
Skills: Game Development Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Hello, I'm looking for an experienced developer who has had experience with face detection, meshing, tracking, and unity3d I'm creating a Snapchat lense which requires all of the above - this is an example of what I'm looking for: https://www.youtube.com/watch? ... I don't know the exact software but I've heard openFrameworks, ofxCV, Unity3D and ofxFaceTracker are apart of the development.
Skills: C++ Unity
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I'm looking for someone who can export this data to UNITY3D and program interaction in this environment. No fancy interaction yet, just text when you look at some specific items.
Fixed-Price - Expert ($$$) - Est. Budget: $1,000 - Posted
If u have the following skills of resources in-house full time working then u got urself a shot : 1) iOS resources 2) Android resources 3) AngularJS and Javascript 4) .NET based web applications using smart MVC 5) Unity3D 6) UI / UX designer 7) Concept Sketch Artist 8) Hand Painted texture Artist 9) 3D Modeling and Animation Artist 10) Videography and Voice over Studio When applying answer the screening questions to get shortlisted.
Skills: Android App Development iOS Development
Fixed-Price - Expert ($$$) - Est. Budget: $5 - Posted
An experienced unity3d /C# developer is required, It's a quick game wish if some one can finish it quickly , and under my budget , then please apply
Fixed-Price - Expert ($$$) - Est. Budget: $1,000 - Posted
Framework - Unity3D 5.3.4+ As far as is practically possible, the social media connection framework must allow for: • The singleton management of multiple connections to a range of different social media BUT only a single connection allowed to each social media service • Polymorphic definition of a connection handler such that each social media service has its own handler, all accessible through a common interface definition to provide, at a base level (please extend, if necessary): ◦ Open a secure connection ◦ Close a connection ◦ Check the state of a connection ◦ Access and navigate the image library of the social media service ◦ Allow the download of the selected image(s) to the local device Initially, we require connectivity with Facebook, Dropbox and Instagram, but it is anticipated that other networks will need to be accessed in the future, so the expectation is that new social media connection handlers will be created from an abstract base class, in the same format as those required for this brief.
Skills: C# Unity
Fixed-Price - Expert ($$$) - Est. Budget: $400 - Posted
We need an API to provide the following functionality in Unity3D 5.3.4 : • Accept any model • Allow the user to apply one or more images of their choice to the model (these will come from a library – there is no need to add an image upload feature) • Allow the user to place the image(s) anywhere on the given model – simple buttons to move incrementally will suffice • Allow the user to rotate the image(s) on the model – simple buttons to rotate incrementally will suffice • Allow the user to scale the image(s) on the model – simple buttons to scale the image incrementally will suffice • Allow the user to change the z-index order of the images (aka move backward, move to back, move forward and move to front) – simple buttons to move a selected image up/down the z-index stack will suffice • Allow the user to select an image mapped to the model and apply the relevant position, scale and rotation adjustments above – each image should be adjustable independently of the others • Generate a single texture from the collection of textures (aka flattening the layers), taking into account position, orientation and scale. • All actions to be applied in real time • Allow the user to apply a single template to the model, to guide the placement of the texture.
Skills: C# Unity