Zbrush Jobs

34 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
Although, not a requirement, but animators with Biology background are preferred for this position. Knowledge of Autodesk Maya, ZBrush, Adobe CC Suite of programs (After Effects, Flash, Photoshop and Illustrator) and other software that are essential to create animation is required.
Skills: Pixologic Zbrush Adobe After Effects Autodesk Maya
Fixed-Price - Entry Level ($) - Est. Budget: $25 - Posted
I am looking for someone to do a some sculpts of various characters, ultimately to be 3D printed. The characters are from various games, and/or movies. Ultimately this is not a commercial job for me. This will not be a commercial project for me, rather simply characters that I would like to have models of in my collection. As such, I cannot pay large amounts for each sculpt. While I cannot offer high rates per sculpt, I do have (as of now, as I'm sure I will come up with more) 5 sculpts to be done. I am offering $25 for reach sculpt, and forfeiting overall rights to the end product. I am doing this so that you may sell/post your work in other places for sale, to increase the potential profit you may earn. I will NOT post any of the renders for sale. Again, because I know that the financial backing is not great, I am not looking to put short deadlines on these projects. If interested we can discuss a rough timeline/expectancy for reach sculpt, as well as the current characters I have in mind. Additionally, for what it is worth, whomever is ultimately hired, will be the sole artist I work with for this project, and I will always contact you before posting any other projects prior to posting it as a public job offer. Thank you for your time.
Skills: Pixologic Zbrush 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $600 - Posted
We are in need of a highly skilled Marvelous Designer user (Or equivalent) to create several mesh outfits for men: Jeans, shorts, jackets, tops, etc.; with an emphasis in high-poly realism. Photos of your work is absolutely necessary to ensure your skills are up to our required standards, upon verification of this, we would request 6 outfits immediately, with more projects in the near future. We will pay per model. -Must be able to retop the geometry for use in Maya/3ds max -Must be able to produce clear UV maps with absolutely no stretching *This means, when we apply a checker-board texture to your model, the checkerboard should not stretch. -Finished clothing must be retopped, UV'd, and ready for us to rig *The model should not break or glitch during character movement.
Skills: Pixologic Zbrush 3ds Max Adobe Photoshop Autodesk Maya
Fixed-Price - Expert ($$$) - Est. Budget: $300 - Posted
You should know the full highpoly to low poly workflow, preferable sculpting in Zbrush, PBR materials and have the ability to import and check materials/models for errors in engine rather then just in the 3d application. ... Nothing is cartoony or mobile so please only send portfolio items that relate to this job. Zbrush Topogun 3ds Max Photoshop/Quixel Substance Painter/Designer Unreal Engine 4 Long term contract for the right candidate.
Skills: Pixologic Zbrush 3D Modeling 3ds Max Adobe Photoshop
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
We are looking for qualified 3d artists to create models and textures of realistic humans for real-time on PC (not mobile) Experience with 3ds MAX, UV layout, some basic understanding of rigging, biped and zbrush is a plus. The first model will be an 11 yr old, we'll provide photos from all angles. ... Must have: -3ds max --character modeling --UV layout --basic understanding of biped --basic understanding of skin modifier -Photoshop -PBR painting package (Subtance, Quixel, 3d Coat) Some experience but not required: -Substance painter -Zbrush We will provide videos of our workflow to help make sure the characters fit into our pipeline.
Skills: 3D Modeling Texture Artist
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We are looking for qualified 3d artists to create models and textures of realistic humans for real-time on PC (not mobile) Experience with 3ds MAX, UV layout, some basic understanding of rigging, biped and zbrush is a plus. The first model will be an 11 yr old, we'll provide photos from all angles. ... Must have: -3ds max --character modeling --UV layout --basic understanding of biped --basic understanding of skin modifier -Photoshop -PBR painting package (Subtance, Quixel, 3d Coat) Some experience but not required: -Substance painter -Zbrush We will provide videos of our workflow to help make sure the characters fit into our pipeline.
Skills: 3D Modeling 3D Rigging Texture Artist