2d Design Jobs

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Fixed-Price - Expert ($$$) - Est. Budget: $2,000 - Posted
Please read all of the following or your application will be ignored: We are looking for an EXPERIENCED artist who would suit this role perfectly. This will be on going full time work for the right candidate. Payment listing is rough and not final and only based on phase one. This game is inspired by the World and story of games like Suikoden 2, but with a Pokemon (Creature Capture) element. The World has technology, but they rely on creatures for transport and most combat. A mix of medieval and modern day times. The Project is completely 2D. Here are the Concept characters for our Game: http://tinyurl.com/ConceptArtSamples Our current objective is to complete a quality Teaser Trailer. Then we are launching a Kickstarter campaign to obtain more funds. After that we will go into full development for Steam Greenlight. This game is not supposed to be cute and cuddly like Pokemon. We want the world to be beautiful and exiting. Not Pixel Art. A style that would best represent our characters as much as possible (not chubbi) Price is negotiable. The figure shared is just to fill UpWorks mandatory fields. 1. For your application please include a direct link to your work that best represents what we are trying to achieve. Please do not just send us your portfolio. 2. This is not essential, but beneficial. Please attach a single RPG Sprite design of one of our human Characters so we can instantly see you've got this. 3. Please attach RPG World design elements you've worked on before. Layout, plants, Buildings, etc. This game needs to be fresh, original and beautiful as it is our Mona Lisa and want it to be a work of art. Please answer the first Question on here with "SS" so we know you have read the job posting and can understand instructions well.
Skills: 2D Design Graphic design
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
Hello Freelancers I'm creating my own mobile game(s). I'm looking for a freelancer to create images for my game(s). I have a few in mind that I would like to see done. This is all 2D images that I need for now. So please if you have created 2D art before apply for this job. This job will follow into more. Please have examples of previous work. Once hired for this job I will have examples of what I would like to see.
Skills: 2D Design Adobe Photoshop Graphic design
Hourly - Expert ($$$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I'm an experienced programmer who is new to Unity and I'm working on a game project. I'm looking for someone experienced in writing c# scripts for use in the Unity engine that I consult with on an ongoing basis as the project progresses.
Skills: 2D Design C# English Unity
Fixed-Price - Entry Level ($) - Est. Budget: $20 - Posted
Hi there. Currently putting together some potential pitches to push to prospective clients. Looking for an ambitious and talented 2D illustrator for logo and concept work who's interested in getting into games. Just putting this feeler out to see what sort of response I get, many thanks! David
Skills: 2D Design Graphic design
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We are currently working on a 3D Immersive Myst like first person game Odyssey (theodysseygame.com) that uses a compelling fictional narrative that blends an adventure story with the history of science. The player has to solve physics based puzzles to rescue the family in the game. Our current game focuses on astronomy and physics of Galileo. There is a journal that will be used in the game and the journal formatting/illustration/art/doodling is crucial for the player in the game. I am attaching the picture of our current journal formatting for reference. We will prefer someone with 2D art/concept art/game art background and the ability to grasp scientific concepts.
Skills: 2D Design Adobe Illustrator Adobe Photoshop Concept Artistry
Fixed-Price - Expert ($$$) - Est. Budget: $700 - Posted
Looking for a very experienced video animator to create fully animated 2D or 3D business course. The style will be dependent on the final approval of the course. The courses vary in length, but average 1 hour long and will have an animated character explaining the points of the course and other animated features for points that are being made. Please pass me samples of animation styles that you have created.
Skills: 2D Design 2D Animation 3D Animation 3D Design
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
Circuits and Shields is an upcoming MOBA project on UE4 to be released through Steam. We're currently finalizing our level design and I'm looking for someone to combine our current concepts into a final perfect version to match exactly what we're looking for. I'd like a current concept of ours (daytime fantasy concept: http://i.imgur.com/b8ruuYX.jpg) combined with another concept of ours with a few custom touches. We're trying to get a finalized version to pass to the level designer. What I'd like is the outer boundaries from the nighttime concept (http://i.imgur.com/NJLJVPT.jpg). They don't have to be that thick, but I'd like those boundaries leading up to walls similar to the daytime. However, I'd like the walls to be a bit less fantasy and a bit more fitting to our tech utopian society city (cityscape concept: http://i.imgur.com/wAQ1j5E.jpg ). Then on the inner boundaries, I want a combination of the two concepts we have and the link herE: http://promo.na.leagueoflegends.com/assets/summoners-rift/img/ss_jungle_2.jpg. You can see how the trees are built into the rocks. Basically I want a mix of rocks, lush trees, green ivy, bushes, and the techy looking walls. Essentially, this daytime fantasy concept just looks a little too fantasy, so I'd like to add some more greenery and tech to it, including the ground. Rather than grass and dead grass, I'd like lush green grass and maybe some stones or a shallow stream, just something that looks more utopian rather than worn out. I'd also maybe like to incorporate some nice waterfalls or something into the outer boundary walls really pushing that perfect utopian landscape theme. Good examples to use for inspiration (structure, not style) are this map: http://riot-web-static.s3.amazonaws.com/images/news/June_2014/SRDB3/srdb3-1.jpg and https://bnetcmsus-a.akamaihd.net/cms/gallery/1v/1V3C1HIBM6FU1421278838694.jpg, I want this type of concept, but with our style and our own feel to it, which I think we're pretty close to. I'd really like something final that my level designer can copy directly off of.
Skills: 2D Design Concept Artistry Concept Design Illustration