I'm looking for an individual with strong skills in 3D with the ability to manipulate mesh and edit and create rigs and animations for gaming.
Using an existing snake model having FBX geometry and TGA texture files and animations:
• Create 7 new mesh variations.
• Skin all new meshes to the rig.
• Create 4 skin types for each mesh variation
• Create 1 new animation - Tail rattle for all snakes
You will be using the mesh and animations from this King Cobra as a base: http://www.shop3dsa.com/store/p72/King_Cobra.html
Although created and imported into Unity3D (you don't need Unity3D), as we will not be using Unity3D for the final animation build, but we will be exporting the animations to separate sprite sheets for use in another development program.
See the attached document for further information on the project.
Please provide examples of your previous work and projects; if you have worked on...