3d Rigging Jobs

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Fixed-Price - Intermediate ($$) - Est. Budget: $60 - Posted
I'm looking for a Maya rigger to rig three pokemon characters. This is for a Youtube channel and is only a small budget so probably best suited for a student or someone that want's something for their reel. I'm happy for the winning freelancer to use the models for anything they wish. I've attached pictures of the pokemon that need to be rigged. The third one is just an illustration as I haven't got around to modelling it yet. The models are pretty simple and the controls don't need to be super detailed. Just simple things like arms, feet and tail. I'll also provide some blend shapes for the mouth but they'll probably only be three blend shapes for each character. As mentioned above, the budget for this is very low so I'm looking for someone that can deliver a solid yet simple rig and a very good price. I'll also require the rigs to be in Maya 2016, preferably not extension 2. There isn't a massive rush but in the next week would be ideal. Any questions please get in touch. Kind regards, Peter
Skills: 3D Rigging
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
Hello there, i am looking for someone with 3D modelling skills to create me an USMC Marine with exchangeable weapons (M16, IAR, submachinegun, pistol, flamethrower, Sniper rifle) and corresponding animations (walk, run, pistol attack, use knife, attack rifle, attack flamethrower, throw grenade, shockwave fall over, lying there, stand up, death normal, death dismember, parachute landing, push somebody aside). It doesnt have to be high poly since it's for an RTS game but still detailed enough to see differences. About me, i am a very passioned modder who wants to slowly build up a stock of assets to create my own game one day. I am looking forward hearing from you!
Skills: 3D Rigging 3D Animation 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $70 - Posted
Create 4x versions of a stick figure ready to animate, delivered as fox and obj. The figure should be as androgynous and non specific as possible. each version can look more or less like a real person or cartoon image. find attached one reference
Skills: 3D Rigging 3D Animation 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
Young startup looks for a 3d artist for creation two models of an astronaut (relying on the concepts). We also look for a rigger for a skeleton creation and rig of the model. ​ We need to create two Martian spacesuits (male and female version). Spacesuits should be designed in the style of "Prometheus" movie for the further rig and importing to Unity. Both suits should have nontransparent face mask (the face is not visible). The style is realistic. Polycount ~30-40k Textures of primary channels for PBS. Shaders are for Unity. Albedo (Diffuse), Metalic (Specular), Normal map, Emissive(self-illumination).​ Example of the project stylistic: http://www.theverge.com/2016/1/9/10739440/the-martian-virtual-reality-oculus-rift-htc-vive-gear-vr-ces-2016 Expected quality of the models: http://voronart.com/wp-content/uploads/2015/08/3d-game-male-player-character-03.jpg
Skills: 3D Rigging 3D Modeling Graphic design Unity
Fixed-Price - Expert ($$$) - Est. Budget: $100 - Posted
In progress making a mobile game for android/IOS and would like to know if you would be interested in making the characters for the game. The game is a simple throwing game and I need cute kid characters (elementary/middle school age). The characters should be 3D low poly (at max 4,000 vertexes), rigged (if not rigged, my developer will try to rig it), also output format should be compatible with Unity preferably .fbx format but .obj will also work. I need a boy and a girl character for now. Please let me know if you meet the requirements. Pay is less than $100 per character, price is negotiable. Thank you
Skills: 3D Rigging 3D Design 3D Modeling Graphic design
Hourly - Expert ($$$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I have a library of 2D characters that I need to be turned into 3D models, rigged and animated for a Unity project. I need: 1. your hourly rate, 2. an estimated number of hours for 1 character turned into a low-poly rigged model. I know this is tough without seeing the character in question, but just provide a range, depending on difficulty of character. 3. an estimated number of hours for animating the model in a 10-30 second scene. 4. Output into a fbx file with animations baked in. All work will need to be done on a work-for-hire basis where we will own the final assets and output. Alternatively, you can also provide a flat-rate fee per character, if that fits your work model better.
Skills: 3D Rigging 2D Animation 3D Animation 3D Modeling
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, 10-30 hrs/week - Posted
I need a 3D animator / modeler who is familiar with creating assets for Unity to be used in video games. I need 3D characters who can be transferred with rigging to be used inside Unity games, as well as in-game assets. Please provide previous samples of your work.
Skills: 3D Rigging 3D Animation 3D Modeling Autodesk Maya
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Job Overview We at Distinctive Games are looking for an experienced 3D Character Artist to model, texture and rig characters based on concept art we provide for our upcoming iOS and Android game titled DEAD RUNNER 2 - the sequel to our critically acclaimed mobile game. Responsibilities Ability to translate character concept art into fully realized characters. Create highpoly and lowpoly character models from concept art provided in 3D Studio Max and ideally ZBrush. Create semi-photorealistic textures for the characters, including diffuse, normal map and specular map. Clean and efficient UV Maps. Rig the models using biped ready for the animation process. Experience Skilled in 3D Studio MAX & ZBrush. Experience with Unity Game Development experience. Experience in modelling, texturing and rigging game-ready characters. Good understanding of the human form. Very high standard of work and an eye for detail. Technical Specifications Each character will require a maximum polygon count as well as Level Of Detail (LOD) versions. 5000 triangles maximum per character 2500 triangles LOD version 1250 triangles LOD version 1 Diffuse Map at 4096x4096 resolution 1 Normal Map at 4096x4096 resolution 1 Specular Map at 4096x4096 resolution Distinctive will provide the following Character concept art. Skeleton to be rigged to the 3D character. Scale (units) to work to. Useful Link For Preparing Models for Unity https://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html
Skills: 3D Rigging 3D Modeling 3ds Max Pixologic Zbrush