I am looking for a Unity developer to create a Unity shader for a virtual reality experience.
I can show you two examples of what I am looking to have created. You will be creating a Unity VR shader that is sort of a combination of the two effects.
So first, it should look something like this but with a few changes https://www.shadertoy.com/view/4st3W7
Imagine if there was an image behind all these moving dots in VR. And as the dots expanded and contracted, moved passed you and then moved back, moved past you and then moved back... but imagine that as these spheres warp past you and back and forth, that they sample the pixels from the image behind (image behind could be a photo of a person, or a city, etc..). But the dots give it an effect as though the image is breaking apart and going past you, and then reverting back to the image. So an image needs to sit behind this effect.
Now as far as the animation for all these spheres and dots, imagine it animates something like this, but keeps repeating back and forth, back and forth, image breaks apart, reassembles, breaks apart goes past you in VR and returns and assembles.
So the custom Shader to build is sort of a combination of these two effects, the first one with the balls, (sampling the image behind it), and the second shader link to show how animation can break apart and reassemble.