Adobe Air Jobs

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Hourly - Entry Level ($) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
Looking for an experienced flash developer that will work on creating online browser games and mobile games. For an example of the games we developed so far go on www.remi-online.ro The candidates must have experience with actionscript, media server, amfphp and must show us relevant previous work.
Skills: Adobe AIR ActionScript 3 Adobe Flash
Fixed-Price - Expert ($$$) - Est. Budget: $100 - Posted
I want a video , cell phone video. The phone will be a flagship from any of the best companies around. We will deliver the cell phone internationally. The job is hard, you will have to shoot the complete video , add images add music all by your self. plus there should be a fabulous intro and outro for it. See this , This is what you have to produce, check out the intro and outro can you make it. https://www.youtube.com/watch?v=1-yHXzvyQnQ Payment is simple you get to keep the cellphone + 100$ or you give the phone back and get around a 500$-1000$ There will be more videos like this in the future.
Skills: Adobe AIR 3D Animation Adobe After Effects Adobe Illustrator
Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
I'm looking to build a basic lead generator for mac/pc (adobe air). The software will parse data from one of our websites and display it in grid format with an export CSV button on the bottom. I'm looking to hire someone to get this job done today and TONS of more work rite after. TEAM PLAYERS ONLY! ================== Must be dedicated & ready to work. Awesome opportunity for "creative minds!"
Skills: Adobe AIR Adobe Flex
Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking to hire an Adobe Air Developer (Long Term) for a variety of different creative projects. Please no beginners (You Must Know Adobe Air) we are looking to build a our apps so they work on both platforms MAC & PC no seperate installers (needs to be all in one).
Skills: Adobe AIR Adobe Flex
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
We have source code for a iOS + Android app built with Flash Builder in AS3 - we only need to replace 4 images with new images in "assets" folder (images are ready in correct sizes), re-compile the app with the new images, and upload to App-Store and Google Play as version update.
Skills: Adobe AIR ActionScript 3 Adobe Flash Adobe Flex
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
We have a project written using Flash Builder (language: Actionscript), which runs on Adobe Air platform, and thus runs on Apple and Android mobile devices. We need some modifications to this project. Initially fairly minor modifications. If this project goes well, we'll have more changes on the future. Our app runs on the device, and gets data from a web site, via web services, and sends data back to the web site in the same way. Freelancer can work at his/her site, or can work on our computer - logging in via Teamviewer. Problems to be addressed and fixed are defined in the attached document.
Skills: Adobe AIR ActionScript 3
Fixed-Price - Intermediate ($$) - Est. Budget: $100 - Posted
Basically I'm stuck on a problem with iOS and Away3d in Adobe air, relating to this Stackoverflow post http://stackoverflow.com/questions/36305550/netstream-play-failed-with-videotexture-on-ios-in-adobe-air-app I can get VideoTexture running fine on a mesh in Away3D in Android and Desktop, but on iOS I always get a NetStream.Play.Failed error. I can get the same video running fine as a video texture in Starling on iOS. I've spent quite a bit of time on it and I think it might be something in the core of Away3d that is over my head. I'd like someone else to fix this and get it stable on iOS for me. If it works out there will be more work coming on this project.
Skills: Adobe AIR ActionScript 3 Away3D iOS Development
Fixed-Price - Expert ($$$) - Est. Budget: $3,000 - Posted
We are a mobile game development company with a strong team of iOS and Android game developers. To expand our engineering team, we are looking for one Flash/ActionScript expert who can work with us as a full time developer i.e. 40+ hours/week. Our clients are very reputed ones and they expect the best possible quality of Engineering/QA/Support work, this is why we have a very tough screening/interview process in place. An ideal candidate must have 5+ years of experience in Flash/ActionScript games and apps development, s/he should be really good at algorithm design, using OOPS, CPU/RAM profiling, communication, flexibility... If you feel that you can do magic in Flash/ActionScript game design/development, please send us your updated CV along with your proposal. Please share the links of the iTunes/Android games which you have developed or worked on. Our Flash/ActionScript lead will screen your CV and based on his findings, we will take it to the next level. Looking forward to speak to you Flash/ActionScript experts!
Skills: Adobe AIR ActionScript 3 Adobe Flash