Autodesk Maya Jobs

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Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Hello there! Our team is currently seeking a 3D general artist that is capable of producing particle FX for magic spells. 3D work will include 3D modeling and texturing for props and characters. Characters will require rigging. Our game is being made in Unity, so particle effects will probably be made in Unity as well. Below is our concept art and a 3D model by our current 3D artist. Concept - https://www.dropbox.com/s/0biaxjqmseu8xe1/Male.jpg?dl=0 3D - https://www.dropbox.com/s/ljfxkrorziw8gsd/Male.jpg?dl=0 Perspective - https://www.dropbox.com/s/vehoa45l48tvg5k/Perspective.jpg?dl=0
Skills: Autodesk Maya 3D Animation 3D Modeling 3D Rigging
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Im looking for someone to develop six animation sequences for use in unity, each sequence will require several different versions to take into account characters body types. Experience with Unity or Unreal would be good but not essential. further information about project: https://docs.google.com/document/d/1mDxuVgHOodwgctWhlFPnPBIKvypo3ZbHFby2VRG22mw/edit?usp=sharing
Skills: Autodesk Maya 3D Animation 3D Rigging 3ds Max
Hourly - Expert ($$$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
3D Hair Grooming Expert Needed. Preferred 3d Software package: Maya Preferred Hair System: xGen or similar Show samples of your work Experience with Hair Shading is a must. Provide Examples of realistic 3D Characters showing your Hair and Grooming work.
Skills: Autodesk Maya 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $400 - Posted
We are looking for freelance 3D character animators who are experts in creating realistic style animation (not animated or stylized) and pay attention to detailed and subtle movements to reach a realistic interaction with real human users. Our startup is trying to incorporate emotion API which can detect human users' emotions through the way he/she talks. The holographic 3D character needs then to respond accordingly based on human users' different emotions. This is not an one-off project but an ongoing one that we are trying to use this initial project as a test for potential long-term collaboration. Couple criteria 1. realistic style (live action film quality: style-wise not poly#-wise) 2. great understanding on subtle facial expressions 3. familiar with Unity 3D 4. can deliver on time and be super responsive (very very important) 5. a plus if having VR/AR experiences (different interaction with human users than traditional gaming) We have about 2 weeks for one single character with around 10 less-than-2-secs animation (e.g. breathing when idling, distracted during a presentation, and other facial expressions and movements with which one could have during a business meeting).
Skills: Autodesk Maya 3D Animation 3D Rigging Unity
Hourly - Expert ($$$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
3D Render Specialist needed. Preferred 3D Software: Maya 2017, 2016, 2015, 2014. Preferred Offline Renderer: Arnold, VRay, Mental Ray Preferred Real-Time Renderer: Marmoset Toolbag Experience with SSS skin shading is a must. Provide Examples of realistic 3D Characters showing Skin, Eyes work.
Skills: Autodesk Maya 3D Modeling 3D Rendering Chaos Group V-Ray
Fixed-Price - Intermediate ($$) - Est. Budget: $60 - Posted
Hey man here is another job for you i need this one by monday by 3 pm so tomorrow... I have a low poly concept which i will attach on here. i have already sent you the file on the message... i need you to make reusable geo for the building in the concept and do the high poly in zbrush with details for all the assets. dont go crazy just like medium detail using zbrush then uv the low poly that i already havent. i made all the uv and low poly for all the assets except for the building. let me know if you have any questions also if you know how to use x normals can you bake me out a normal map, ao map, color id map , and spec map. let me know if you have any questions and thank you =) p.s. please have the scene asembled in maya and send me the zbrush file as well thank you.
Skills: Autodesk Maya Pixologic Zbrush
Fixed-Price - Intermediate ($$) - Est. Budget: $3,000 - Posted
I need someone to create a 50 seconds 3 d animation for my company. I will send the script. (no speaking cacracters only music backround. How much will it cost me? how much time more or less? Pls add links to examles of your work. tnx have a nice day
Skills: Autodesk Maya 3D Animation
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
Greetings and respect Guys and Gals i am making a short 3D animated film of 7 minutes and i am looking for Environment Artists who can make excellent Environment models and texturing of locations for my film... i shall provide you detailed notes, rough sketches and reference images for the locations. This is a very tight budget project.... There will be around 5 - 6 locations You need to create excellent realistic environments slightly stylized... Software preference is MAya 2015 i need excellent detailed attention to Texturing and surface The main location will be recreation of this Fort (check Link) https://www.google.com.pk/search?q=umerkot&source=lnms&tbm=isch&sa=X&ved=0ahUKEwijveuNrvHNAhUJOhoKHS8aD2YQ_AUICCgB&biw=1366&bih=643#tbm=isch&q=umerkot+fort I am attaching images of the quality level i need You will be working alongside a team consisting of 1. 1 Character Rigging Artist 2. Character Modelling Artist 3. 3D Maya Generalist VFX Animator and Simulations manager. 4. 1 Character Animator You will be a part of skype discussion group and will be expected to post updates to the group almost daily so we can keep track of progress. Time allowed to you will be 2 Months MAXIMUM!
Skills: Autodesk Maya 3D Modeling Adobe Photoshop Architecture