Autodesk Maya Jobs

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Fixed-Price - Expert ($$$) - Est. Budget: $300 - Posted
I am looking for maya particles expert for one day job, who setup guns firing system. it has 6 guns (3 on each side). which fires in sequence. Gun system specification. 1- animator can turn on Firing Switch, which turn on bullets going in direction from plane(but not inhereted. 2- animator can adjust speed, or rate of fire 3- scale of bullets axis (for ease of use), instanced etc 4- as bullets will be rendered in separate pass (for glow etc) , so shape need to slightly rough rather than stright line. if this can be inporated 5- bullets can have small smoke trails (which can be turned on) for some closeup shots 6- separate muzzle flash or integrated (switch capability) can be semi sphered meshes appearing at gun holes for single frames as when firing effect. what i will provide, a sabre model, guns firing points(mesh) separately placed at correct location. what i expect(delivery) sabre model back (maya, ma file) with guns system working, so i can integrate it back to final model for animation.
Skills: Autodesk Maya 3D Rigging
Hourly - Expert ($$$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Hi All, We are looking for someone to do a exploded animated render of our product showcasing all the features of the product in a simple, quick, and beautifully engaging video. It is part of a kickstarter video we will be launching for our second gen product and we need this part to really showcase the tech we have put into the machine. We are looking for the best so please send portfolios of other products you have done. Thanks! This needs to have a 3 day turnaround so quick work is required. Appreciate it. EXAMPLE: https://www.youtube.com/watch?v=jOZ4tZ3lzyg
Skills: Autodesk Maya 3D Animation Animation
Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Hello there! Our team is currently seeking a 3D general artist that is capable of producing particle FX for magic spells. 3D work will include 3D modeling and texturing for props and characters. Characters will require rigging. Our game is being made in Unity, so particle effects will probably be made in Unity as well. Below is our concept art and a 3D model by our current 3D artist. Concept - https://www.dropbox.com/s/0biaxjqmseu8xe1/Male.jpg?dl=0 3D - https://www.dropbox.com/s/ljfxkrorziw8gsd/Male.jpg?dl=0 Perspective - https://www.dropbox.com/s/vehoa45l48tvg5k/Perspective.jpg?dl=0
Skills: Autodesk Maya 3D Animation 3D Modeling 3D Rigging
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Im looking for someone to develop six animation sequences for use in unity, each sequence will require several different versions to take into account characters body types. Experience with Unity or Unreal would be good but not essential. further information about project: https://docs.google.com/document/d/1mDxuVgHOodwgctWhlFPnPBIKvypo3ZbHFby2VRG22mw/edit?usp=sharing
Skills: Autodesk Maya 3D Animation 3D Rigging 3ds Max
Hourly - Expert ($$$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
3D Hair Grooming Expert Needed. Preferred 3d Software package: Maya Preferred Hair System: xGen or similar Show samples of your work Experience with Hair Shading is a must. Provide Examples of realistic 3D Characters showing your Hair and Grooming work.
Skills: Autodesk Maya 3D Modeling
Fixed-Price - Intermediate ($$) - Est. Budget: $400 - Posted
We are looking for freelance 3D character animators who are experts in creating realistic style animation (not animated or stylized) and pay attention to detailed and subtle movements to reach a realistic interaction with real human users. Our startup is trying to incorporate emotion API which can detect human users' emotions through the way he/she talks. The holographic 3D character needs then to respond accordingly based on human users' different emotions. This is not an one-off project but an ongoing one that we are trying to use this initial project as a test for potential long-term collaboration. Couple criteria 1. realistic style (live action film quality: style-wise not poly#-wise) 2. great understanding on subtle facial expressions 3. familiar with Unity 3D 4. can deliver on time and be super responsive (very very important) 5. a plus if having VR/AR experiences (different interaction with human users than traditional gaming) We have about 2 weeks for one single character with around 10 less-than-2-secs animation (e.g. breathing when idling, distracted during a presentation, and other facial expressions and movements with which one could have during a business meeting).
Skills: Autodesk Maya 3D Animation 3D Rigging Unity
Hourly - Expert ($$$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
3D Render Specialist needed. Preferred 3D Software: Maya 2017, 2016, 2015, 2014. Preferred Offline Renderer: Arnold, VRay, Mental Ray Preferred Real-Time Renderer: Marmoset Toolbag Experience with SSS skin shading is a must. Provide Examples of realistic 3D Characters showing Skin, Eyes work.
Skills: Autodesk Maya 3D Modeling 3D Rendering Chaos Group V-Ray