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Autodesk Maya Jobs

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Fixed-Price - Est. Budget: $ 50 Posted
Need a NURB modeler. We already have mesh contains 1728042 vertices and 576014 triangles. Need a NURB surface out of this. No need for tight fit. Much tolerance is allowed. The triangle number and vertices can be reduced by designer if he wants. Final output is in STEP / IGES file that will be one surface readable by Solidworks. Design can be done in Rhino / Maya / 3dsmax or whichever software suits best.
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're seeking a 3D animator to create some character animations to be used for an upcoming / near finished mobile game: developed via Unity3D. The animations are being used for in game cutscenes, rather than gameplay. Facial animations will also be needed. A Maya rigged character will be provided, however experience in editing rigs in Maya would be preferred as the rig may need improving upon. The output would be a Maya / fbx file with a series of animations on the timeline. You will NOT need to worry with implementing into the engine. Looking for a reliable 3D animator that can demonstrate good animation principles, preferably worked on game animations before, & understand the process of making animation for games.
Hourly - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Simulate the realistic behavior of stitched garments (cloth) on a rigid mannequin in a game environment using 3ds Max or Maya and perform the following: 1. Creating a cloth fabric (creation of cloth mesh of shirt and trousers, attached are reference picture for the cloth fabric) 2. Creating a cloth 3. Setting the cloth properties a. Cloth collision b. Cloth particle motion constraint c. Cloth particle separation constraint d. Cloth self-collision e. Cloth intercollision (between shirt and trouser) f. Set Cloth GPU acceleration --> The final output should be produced in a format that can be imported into Motionbuilder software platform. --> Please bid only if you're able to start immediately.
Hourly - Est. Time: 3 to 6 months, 30+ hrs/week - Posted
The Famous Group is looking for a Unity 5 Artist who will deliver the most visually engaging environments and effects possible. This is a contract position and you must be able to work on-site at our office in Culver City, CA. You will: Create new visually engaging environments Improve on existing environmental quality Research new methods of creating richer visuals You must: Have the flexibility to work on different themes and styles focusing towards a desired audience Possess an up to date visually stunning portfolio Desired Skills and Experience Multiple years of experience with Unity and an example project or game Experience with Unity's Effects, MecAnim and UI system essential Expert in modeling and texturing Good understanding of optimization for mobile Expert skills with Maya Produce consistently high quality art work Ability to multi-task and meet critical deadlines Clear communication and presentation skills Is a plus: Some VR Experience
Fixed-Price - Est. Budget: $ 150 Posted
We're looking for a Poser, Daz 3D rigger/animator that will successfully port the poser characters to Maya or/and 3ds Max. We will provide you with Poser/Daz character and you will need to give us back the fully rigged/animated character we can easily use in Maya. The ported character must be the same quality as it was before porting. More details and examples will be provided in interview.
Fixed-Price - Est. Budget: $ 5 Posted
Hello everyone, I need 3D jewellery images created and rendered. For reference, I will supply you images of gold chains and rings taken from an DSLR camera. You will create 1 image from 1 jewellery item. I am looking for this type of quality. http://www.caratlane.com/ How much are you going to charge per image? Please ignore the $5 budget. Feel free to propose a quote for 20 items. (15 chains and 5 rings)
Fixed-Price - Est. Budget: $ 250 Posted
I need someone to help build a very constructive website for my company Zulu Republic. What I'm looking for is a website similar to a mix between ROCNATION and the Sean John 3D ( look them up ) The ideal candidate should be very good with 3D and logos. We do have logos to to made in 3D format.
Fixed-Price - Est. Budget: $ 60 Posted
Looking for applicant that has experience in making fun, exciting, and detailed animations that can be made into gifs and short videos. The animations will be made using jewelry, so I will need an applicant who is experienced, open minded, detailed, and has a great imagination. I have attached examples with a link: And also please view attached file. https://youtu.be/vg4XjG_peXA https://instagram.com/p/ya1qGQtV8c/ https://instagram.com/p/z4NopSu_yJ/ https://instagram.com/p/5kuaMdkhs6/ https://instagram.com/p/zg0nT2u_4M/ Please watch links before applying and answer the below questions, if questions are not answered, I will not reply you. What designer was link 1 based on? Are you familiar with character creation and animation? Do you have experience in fashion animation? Do you a portfolio? (please provide link or book)
Fixed-Price - Est. Budget: $ 4,000 Posted
Let us introduce ourselves. Megafive is made up of five guys who have been working on major studio movies for the last few years doing production, pre-vis, and compositing and have just started breaking out to make our own projects. We are currently making an animated music video for Lindsey Stirling. The project is premiering on Augusts 28th, so we are in crunch time to get our remaining animation done in the next two weeks. We are looking for more 3D Maya animators. Our whole team is working on their off hours and weekends and so we are paying per shot with 3 tiers for difficulty. We don't have the biggest budget, but we are working really hard to make sure everyone is paid fairly: $50.00 for easy shots (single character, limited frames) $110.00 for medium shots (two character or less, more frames) $180.00 for hard shots (two or more characters, large frame count) variable pricing for especially hard shots Here's our look dev test to get a peek at what we're going for...
Hourly - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
We are looking for a IT professional with 3D experience to setup a Compute Cloud EC2 RenderFarm for Autodesk Maya using back burner manager. The ideal freelancer will have; 1.Experience with setting up Amazon Elastic Compute Cloud (Amazon EC2) 2.Windows server skills, networking and using a RenderFarm. 3.Setting up Instances, Spot Instances and networking storage for RenderFarm 4.Setting up Cloud RenderFarm with Autodesk Maya using back burner manager. 5.Installing Maya, setup back burner manager and plugins needed for maya. 6.Set up of FTP System for file transfers to and from server. 7.Testing RenderFarm and FTP to make sure all systems are working correctly.