Autodesk Maya Jobs

98 were found based on your criteria {{|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Expert ($$$) - Est. Budget: $300 - Posted
Looking for a experienced 3D character artist that has experience with materials for Unreal Engine 4. You should know the full highpoly to low poly workflow, preferable sculpting in Zbrush, PBR materials and have the ability to import and check materials/models for errors in engine rather then just in the 3d application. These characters are focused on hyper realistic, "for video games not production" must have strong knowledge of human anatomy and detailed artist. Platform is PC so high quality is a must. Nothing is cartoony or mobile so please only send portfolio items that relate to this job. Zbrush Topogun 3ds Max Photoshop/Quixel Substance Painter/Designer Unreal Engine 4 Long term contract for the right candidate.
Skills: Autodesk Maya 3D Modeling 3ds Max Adobe Photoshop
Fixed-Price - Intermediate ($$) - Est. Budget: $350 - Posted
Greetings and respect Guys and Gals i am making a short 3D animated film of 7 minutes and i am looking for Environment Artists who can make excellent Environment models and texturing of locations for my film... i shall provide you detailed notes, rough sketches and reference images for the locations. This is a very tight budget project.... I am willing to pay $50 per location There will be around 7 locations 2 exterior 5 interior ok? You need to create excellent realistic environments slightly stylized... Software preference is MAya 2015 The main location will be recreation of this Fort (check Link) I am attaching image of what an artist did for me and i am looking for something even better with realistic feel and detailed textures. You will be working alongside a team consisting of 1. 1 Character Rigging Artist 2. Character Modelling Artist 3. 3D Maya Generalist VFX Animator and Simulations manager. 4. 1 Character Animator You will be a part of skype discussion group and will be expected to post updates to the group almost daily so we can keep track of progress. Time allowed to you will be 2 Months MAXIMUM!
Skills: Autodesk Maya 3D Modeling Architecture Interior design
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
We are looking for 2 freelancer. One will be in charge of modeling 10 low-poly characters in T position. The other must build 10 different levels (Houses, buildings). Please include in the proposal the price of extra models in case we need to include more. The characters dont need to be rigged. Send Resume and Work samples. the assets will need to be ready to use in unity.
Skills: Autodesk Maya 3ds Max Blender3D
Fixed-Price - Entry Level ($) - Est. Budget: $25 - Posted
Hello, I'm looking for a 3d modeler able to create different kind of props (bottles, ships, cars and so on, not living objects). Ongoing project, price specified is for a single model. I need clean models, with good quality and UVs. Ongoing project with multiple objects to be modeled every month. Please, provide samples of your work for being considered.
Skills: Autodesk Maya 3D Design 3D Modeling 3ds Max
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
I am looking for a highly skilled 3D artist who is able to fix a model I have and who also has the ability to do animations of 3D models in the auto desk maya software. 1. I need an existing model I have made to be readable in maya completely without any errors and fully textured 2. I need an animation that includes ...demonstration of animation skills to portray realistic and stylised animation where best suited and creating a believable sense of weight while also including an illusion of characters life and personality to make a narrative seem realistic. The animation needs to incorporate efficient animation practices such as curve tangents, non excessive numbers of key frames being set
Skills: Autodesk Maya 3ds Max Animation
Fixed-Price - Intermediate ($$) - Est. Budget: $2,500 - Posted
I am looking for someone to render the 25 big game animals of North America. The animals will need to have "ghosted" skins so that the major vital organs (heart, lungs) and major bones (legs, shoulder blades, spine) can be drawn and are visible inside the animals. I can provide a visual example of the general idea, and level of detail required. I am not looking for a fully realistic rendering of the bone structure with great detail, merely generalized bone and organ shapes. I can also provide anatomy references for bone structure and organ locations. Many of the animals in the list are very similar in appearance and could be cloned with small modifications made which will save on rendering time. Below is a link to a site that lists all the animals we would need rendered. As you can see, some of main categories (Deer, Bear, Caribou, Sheep) have many different species that would only require minimal updates to the original rendering to create all the subspecies. I also found this site (, which may allow for the use of some of the models as starting points. If possible, we can get rid of the patterning and color of the skin so it's ghosted, and add the organs/bones. I'm open to all ideas in how to use existing assets to reduce development time. Final models would need to be exported in a format that can be imported into Unity3d for implementation into the final app.
Skills: Autodesk Maya
Fixed-Price - Intermediate ($$) - Est. Budget: $25 - Posted
Hello Everyone! I need a tyre model designed in maya software. As this is on a urgent basis, I need it on a quick turnaround time. I need this simple tyre model to be done in 5 hours. I will provide you with the .dwg file. You need to model it according to the file ratio as in .dwg Only serious 3d modelers who can stick to this deadline should only apply. Regards, Shaan
Skills: Autodesk Maya 3D Modeling
Fixed-Price - Entry Level ($) - Est. Budget: $300 - Posted
We are working on a cartoon series, and require an experienced 2d animation artist to work with us to develop a first pilot episode of the series. The cartoon style should be similar to the old star trek animated series style, or any of the marvel cartoon versions. The story is developed inhouse. The 2d animation artist will require ability to do animation with fantasy, science fiction backgrounds and characters. fixed price project: $300 budget.
Skills: Autodesk Maya 2D Animation Blender3D
Fixed-Price - Entry Level ($) - Est. Budget: $5 - Posted
Starboard Games is looking for talented and dedicated Artists to join us on our exciting project, INT. You may find out more about us at: ' 'and ''. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving environment with mature, respectful people working on a large and ambitious project! -- We are also looking for an Animations Rigger to join the Development team to rig models and create animations. You will be collaborating with fellow members of the Animations team, and follow explicit instructions from the Animations Lead and the Project Lead to craft smooth, flowing animations. As an Animations Rigger for this project you will be required to: 1. Have working knowledge of appropriate animation suites. 2. Translate written requirements into visually rich media experiences. 3. Handle multiple tasks and deliver results in a timely manner. 4. Contribute to constructive discussions and be able to act upon feedback. 5. In-depth knowledge of the Unity Engine UMA character creation system, or the ability to learn would be a great advantage! -- We offer profit-sharing from crowd-funding generated to team members who spend 15-20 hours per week on company projects and meet Starboard Games deadlines. Currently we are unable to offer wages or per-item payments due to us being an independent developer, your understanding is greatly appreciated. We thank you for your time and are looking forward to hearing from you! John Shen HR Lead Starboard Games LLC
Skills: Autodesk Maya Autodesk 3D Studio Max