I am looking for someone to render the 25 big game animals of North America. The animals will need to have "ghosted" skins so that the major vital organs (heart, lungs) and major bones (legs, shoulder blades, spine) can be drawn and are visible inside the animals. I can provide a visual example of the general idea, and level of detail required. I am not looking for a fully realistic rendering of the bone structure with great detail, merely generalized bone and organ shapes. I can also provide anatomy references for bone structure and organ locations.
Many of the animals in the list are very similar in appearance and could be cloned with small modifications made which will save on rendering time. Below is a link to a site that lists all the animals we would need rendered. As you can see, some of main categories (Deer, Bear, Caribou, Sheep) have many different species that would only require minimal updates to the original rendering to create all the subspecies.
I also found this site (http://www.turbosquid.com/Search/3D-Models/Animals), which may allow for the use of some of the models as starting points. If possible, we can get rid of the patterning and color of the skin so it's ghosted, and add the organs/bones. I'm open to all ideas in how to use existing assets to reduce development time.
Final models would need to be exported in a format that can be imported into Unity3d for implementation into the final app.