To create a low polygon model of the 73 inch telescope and building that houses it from plans and drawings and reference images. The model will consists of the exterior of the building and the telescope inside. It will be used for an augmented reality mobile app for iOS and Android.
There are a number of limitations to creating the model for augmented reality. We will give detailed specifications and references to the chosen candidate.
No Normal maps
Must remain under 20,000 polygons
Textures must be square
Prefer textures to be on one png
No bump maps
Lights must be baked into textures
No Grouped objects
Hourly - Est. Time: 1 to 3 months, 30+ hrs/week -
We have a script and storyboard and some 2D designs that need turning into a 3D design for use on our homepage: www.rebuildingsociety.com
We have some characters who interact with each other.
As well as the characters the scenes need to be designed also.
We're looking for a Poser, Daz 3D rigger/animator that will successfully port the poser characters to Maya or/and 3ds Max.
We will provide you with Poser/Daz character and you will need to give us back the fully rigged/animated character we can easily use in 3ds max/Maya.
The ported character must be the same quality as it was before porting.
More details and examples will be provided in interview.
Hourly - Est. Time: More than 6 months, 30+ hrs/week -
hi i am looking for the very best 3d max designers to work with me on producing 3d models of bathroom mirror products.
please get intouch asap
products can be seen here
i need someone fast and i will be choosing people based on what examples of work they show me. i am looking for the best 3d designers. If you think you can do an amazing job please email me today
2d - 3d Character and Background artwork for Baby Girl Games and Kizi Games
1. 2d/3d Models in 3DS/Maya/Flash
2. Backgrounds Based on Story Line 3DS/Maya
3. Set properties or Assets or props or different objects
Hourly - Est. Time: More than 6 months, Less than 10 hrs/week -
This person is responsible for general 3D & 2D art production on a variety of different game projects of varying different genres and styles. They will be working within a small team and be responsible for a large amount of environment and asset construction pipeline including, modelling, texturing on both 3D and 2D game titles.
Required Knowledge, Skills and Experience
Several years of professional experience, preferably in the gaming industry
Extensive experience in high and low poly modeling , Texturing and UV mapping
Extensive experience Rigging skinning and character animation .
Excellent knowledge of Adobe Photoshop ,illustrator and Autodesk Maya
Knowledge of ZBrush or Mudbox is advantageous
Beneficial Experience (non - essential)
Extensive knowledge and experience using Unity Engine would be a big plus.
Experience in developing 3D models and a clear understanding of the limitations of mobile platforms.
An ability to develop from concept to pre-production through...
Hello My Name is Bharani iam Character Rigger From Vizag Ap India,
My Self working on lot of freelance Rigging projects ,Now we got a 120 minutes animation 3d project regarding kids rythmes .
I was looking for indian animators fluent in telugu and english as we dont have
story board we have top do the animation based on concept and story .
I Can Pay Max 12000 per second
Max 2-3 characters in scene but min 1
all characters are cartoonic and minimum
But Quality we expecting Best
We are looking to forge a long term working relationship with a good 3D modeler and animator who has creative skill and self motivated for exacting work.
You will have a proven track record in this media and be able to work to deadlines (milestones)
You will also have the ability for full render at a required speed and good upload download connections.
Once approved you will supply the final clips in 1080 for internal editing.
We will only be lasing with the produced / designer themselves so NO agency's need apply.
Hourly - Est. Time: 3 to 6 months, 30+ hrs/week -
I'm looking for a mobile game to be designed , based off an animated cartoon series. The game platform can be developed on Unity or Unreal Game Engine. I have most of the characters for the game as well as some of the game scenes designed in low poly models on Maya and 3D Studio Max.