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Autodesk Maya Jobs

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Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
I would like to record animation, modeling, rigging, that will be about 30 minutes to 2 hours long. These tutorials would be for discrete tasks that could be completed in around that amount of time. You would be capturing your screen and narrating what you are doing in real-time (or close to real time). You will need to be able to 1. Capture your screen (using a program like Camtasia or Screen-o-Matic) 2. Record clear audio narration in English describing what you are doing and why you are doing it 3. Deliver the files to us using Dropbox I'm looking for tutorials related to - Blender - Blender associated tools used in game development and motion graphics I am looking for both technical and design related tutorials Here is an example Blender tutorial: https://www.youtube.com/watch?v=DiIoWrOlIRw --- Please let me know in your reply 1. what skills that you know how to teach 2. what type of tutorial you're interested in doing (give me a subject for your first...
Fixed-Price - Est. Budget: $ 250 Posted
Hello, I am looking for a 3D artist to create high quality fashion clothing and avatar creation. We need an artist that is detailed, able to produce quality poly models. Shadow and specular mapping and rigging will be required, displacement, and AO too. We will start with trial projects then eventually work on a long -term project basis if we work well together. Ideally the artist would be well versed with Second Life and it's requirements. You will need to have these skills to work well - Maya, Photoshop, 3D max, Zbrush and Marvelous Designer.
Fixed-Price - Est. Budget: $ 100 Posted
Paint Textures for a Paladin, His Weapons and His Horse The 3d Models Include Paladin Character, Sword, Shield, Lance and Horse. Please refer to the attached images. Images of DOTA2 and Heroes of the Storm are included for expected level of quality in this work. We expect that your work follows the DOTA2 Texture Guide: http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf We would prefer talented artists who have experience with Allegorithmic substance painter but it is not a requirement for this job. https://www.allegorithmic.com/products/substance-painter
Fixed-Price - Est. Budget: $ 150 Posted
I am looking for a 3D modeling designer that can take a sketch of a mermaid fountain, I designed and created, and turn it into a scalable model. Pretty straight forward and I want to be able to see it in a variety of positions with dimensional sizes for creating a mold for making and casting in fiberglass or rosin.
Fixed-Price - Est. Budget: $ 3,000 Posted
I want to establish a budget ( time & money ) for the creation of animated sequences lasting ca. 30 seconds each, for a total of 20 such animations ( 10 minutes in all). These animations will involve 2 avatars ( see www.vicsgames.com & ww.12N.com ) playing daily-life routines in an apartment building context. The avatars exist ( Autodesk Maya ) but will need some remodelling.
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're making a racing game and need a great low poly artist who can make really cute characters and fun environments for a racing game. We're thinking a simple racetrack type environment but are open to some ideas. It's a unique puzzle / racing / dressup game - you'll love the idea we're doing when we talk to you. Please link your portfolio and some of your previous experience with 3D modeling, animation, rigging, and environments for mobile games. You must be able to: Model Rig Animate
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're looking for someone experienced with Maya/3DS Max and V-Ray to work with us to render clothes. We'll provide OBJ files of the garment. We need your expertise to open the file in Maya/3DS Max, export to V-Ray. In VRray, apply fabric textures and lighting for various fabric settings. We'll provide swatches and work together for the final effect. We're open to using other software as well.