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Box2d Game Engine Jobs

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Hourly - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I would like to create the next biggest WII game. The game would have Motion Path behavior where there will be rotating objects in sync with one another. There will be custom speed option for motion path as well. It will be used for exercise, and also the objects will move to the beat of music. So it can be programmed to music. It will be a cool fun game for kids of all ages! I am not sure all who would be involved. I would think an engineer and an IT person. Help!

Fixed-Price - Est. Budget: $ 50,000 Posted
Hi There! I am looking for a well experienced Android/ios Game developer. Please note candidate must have worked more than 100 hours on upwork and should have rating 4 and above. Requirement 1. proven experience in developing GAMING apps in particular iOS, android would be a bonus 2. Developers must have apps they have worked on in their portfolio that I can view and download from playstore or appstore to check the quality of work 3. Good level of English so communication will not be a huge barrier -- Thank you Sneha

Fixed-Price - Est. Budget: $ 200 Posted
I want to be able to create destructible 2D terrain, similar to one in the worms series. This must be implemented using libGDX's java box2d-wrapper. The following use case must be covered: 1. A given (most likely static) body with a polygon fixture is hit by an object. 2. The polygon deforms according to the power of the impact, for example by building holes. Similar to this example: https://www.youtube.com/watch?v=I5_WBPBQ6kE. 3. If the polygon is split in two or more polygons, the fixtures should be attached to new bodies, so that gravity can be applied to loose parts. Please see this sketch for more clarity: https://docs.google.com/drawings/d/1nqhr0i9D6WI-eGbdXnnBy8_vCY85be5ORx7CNsYfqlc/edit?usp=sharing As a result of this collaboration I expect well performing, written and documented Java code, embedded in an Android Studio sample project.