Further, the remaining motions (weapon handling - draw, aim, fire, reload and put away) and animations (which we own) must be appended to the existing system.
This system is a combination of Blueprints and C++ that will give, already does to a large but degree, a player the ability to set his own key bindings. ... Naturally, the successful candidate must be able to blueprint in Unreal engine and code in C++ for Unreal Engine.
We are running 4.12.5 and will soon be migrating to 4.13.x
If this goes well we could certainly call on you again for other items (and we have a quite a few remaining) and perhaps some troubleshooting.