Looking for a developer to help start working on environments for a possible game. If we like the output, there will be many follow up jobs for other landscapes and models. The game will be fantasy/horror based so many of the models and characters will be dark, battle worn and beat-up.
Requirements for this job:
1. Create a model of St. Patrick’s Cathedral (real place) in New York City, in Unreal Engine 4. Sample layout and images attached.
2. The texture of the cathedral should be battle worn, boarded up and low-lit
3 We are only looking for the main floor of the cathedral, as the actual building itself has multiple levels
Ideal details of the cathedral:
Most of the windows have been damaged or destroyed. They have all been boarded up with wood in the shapes of crosses. None of the lights work, the only light that you see comes from the windows (I want cross shaped shadows if possible to fall across the ground.) and candles that are all along the edges. There should be a good deal of light in the room. Half of the pews have been damaged or destroyed in a sporadic fashion (not one whole side of the room).Most of the sculptures have sustained damage to varying degrees. One of the pillars in the front of the church has been broken off at the top. This has opened a hole in the roof where sunlight comes in and there is a pile of rubble on the floor. The remaining pews are being used for beds and storage so there should be blankets and pillows on some and random pieces of gear in between others. The rest of the church will have sporadic debris and rubble in small piles and corners but the paths should be cleared.
This design is for a POC and does not need to be fully functional. The level of detail needs to be deep enough to get the idea, but does not need to be game ready. Our hope is to get something turned around rather quickly to give the idea of what we are going for.