C++ Jobs

215 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Intermediate ($$) - Est. Budget: $70 - Posted
We have a little bug in our game engine and modelisation tool with the extrusion tool. This tool must allow us to do extrusion to edges or faces of a mesh. This will allow us in the future to modelise some assets without importing meshes from other applications. A sculpt tool and a dynamic painting tool are in development too but this is another task.
Skills: C++ DirectX Microsoft Visual Studio
Hourly - Entry Level ($) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I look for a coach/teacher/supporter for Software-Development with the open source version of platform independent C++ framework Qt. What are the benefits to work for me? ... --> provable experiences in international work environments --> negotiated earning paid promptly --> special payments in case of successful finished projects --> get good references for projects --> general high reliability You should have good and deep skills in development of Qt applications in C++ for Windows and Linux. If you have additional skills in teaching/coaching, almost perfect ;) . ... Requirements: You should be able to clearly explain things in good English language. You should have good and depp skills in C++ and Qt on Windows and Linux. You should have a fast Internet connection and HW speed to live code on my system via remote desktop tools.
Skills: C++ Qt
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
We have to add support of dynamically downloading content for Android. I mean not patch system. I mean possibility to download some assets/content which included in project after installation from Google Play. For example, we have game that requires 200 mb to download (apk + obb). It would be nice to be able to download main part of game at start (suppose it takes 50 mb). And download game levels separately (remaining 150 mb). UE4 have some features for separate packaging, like this https://docs.unrealengine.com/latest/INT/Engine/Deployment/UnrealFrontend/index.html . Or "http chuncks" feature. But I can't make it work
Skills: C++ Android SDK Unreal Engine
Fixed-Price - Intermediate ($$) - Est. Budget: $1,000 - Posted
Software Requirements: The Software must be able: 1- Locking the file in all other Sites and branches when it is being opend by the user in one 2- Files and Folders synchronization unlocking instantly after the file is closed. 3- There must be Versioning possibility 4- There must be a possibility to inform users when a desired file is opened, and inform when the file is unlocked 5- The Software consists of two modules, one for syncing and the other one is for locking Main Features oft he software: Real-time File Synchronization Multi-Threading Byte-Level Replication Version Conflict Prevention Cross-Platform Support (Windows and NetApp) Smart Data Seeding Sync-on-Save Remote Conflict Resolution Easy „install „and„ unobtrusive „operation Centralized Management & Monitoring Unicode compliant Full Support for DFS namespace Admin Log Reporting Email Alerts Web based Management Console Intelligent Connection Check Cross-Domain and Cross-Active Directory Collaboration
Skills: C++ API Development C# System Programming