Looking for an experienced Unity (5.3 or higher) developer to help take an idea from sketches and notes and create a convincing prototype to demo. The prototype will consist of about 3-5 scenes and will be light on scripting with no complex physics or game mechanics.
Simply put, the idea is to allow users to shop for products in VR.
You will need to understand VR environments, cameras, reticle controls, etc.
Ultimately, this prototype will be used for creating an animation/video and needs to be very convincing and allow for navigation through a handful of scenes. The build will be tested on Mac/PC as well as VR Headsets like Occulus, Vive, and Google Cardboard.
Most scenes will contain a 3D UI with images applied to tiles within the UI and accompanying text for each tile. Subtle animations will be used when tiles are interacted with.
The final scene will display a 3D object that the user can view in space and potentially move/scale. Fairly basic. Think shopping on Amazon but using VR and from the comfort of your couch (no physical moving around in space, just head tracking).
The camera/player will be fixed and use VREyeRaycaster, VRInput, and VRInteractiveItem to interact with the UI and environment.
I'm looking to replicate the SelectionRadial and SelectionSlider controls likes found in the Unity VR sample scenes:
Experience using Blender would be helpful but not required.
This work, if executed correctly and efficiently, will spawn continuing work as we continue to build out our prototype into a full-fledged product.
An example of the 3D UI can be seen in the attachment below.