Looking for an experienced graphics programmer to prototype a volumetric cloud rendering solution for a VR experience.
The end result will be an animating cloud pillar similar to a volcanic eruption. The best visual reference would be a time-lapse video of a thunderstorm. Further work and development on this solution is a possibility after this initial prototype is done.
Realistic clouds with proper light scattering are not necessary (nor likely to be feasible) so rendering concerns about transparency and the like can be avoided for performance gains. The art-style is flexible.
The clouds can be opaque and stylized if that is more accommodating to technical constraints. Believable cloud motion however, is a requirement.
The clouds should be properly scaled and would likely have a functional LOD system for performance concerns.
The clouds should be fully 3D as they will be flown through.
Particles, geometry, shaders, ray-casting, vector-fields or any other technique can be used. Out of the box volumetric cloud solutions do not have all the features needed.
The experience must be developed to function within UE4 or Unity 5. There is a slight preference for Unity, but open to using UE4.
Applicants must have advanced knowledge of graphics programming and integration with Unity or UE4.
Strong math background beneficial.
Applicants should enjoy taking on difficult tasks and coming up with creative solutions.
More details available upon contact.
Deadline is flexible.