Game Development Jobs

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Hourly - Entry Level ($) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
I need an Arts Director for my game. This is not a labour job but a creative one. The freelancer requires experience on photoshop or a similar design tool. The art I need is 16 bits (NES/SEGA Genesis) so the freelancer requires pixel art and sprite design skills. You HAVE to know how to work for games.. And I need to see it on your portfolio. I'm already using a few assets so the freelancer have to be flexible enough to match the art when needed: Since this is a creative job a fluent english communication through Skype as a decent internet connect is a must and the freelancer have to be proactive because I'll leave every arts aspect to you so I can focus on the other aspects of the game. Freelancer without portfolios or without pixel art on it will be discarded. I have to know if you read and understood the position so far. Reply me on the first line of your cover letter with the word Proactive. Good luck!
Skills: Game Development Adobe Illustrator Adobe Photoshop Illustration
Fixed Price Budget - Intermediate ($$) - $5 to $10,000 - Posted
Looking for entrepreneurial folks who want to build an asset for themselves as part of a team that will build and market mobile games. This is a chasing your dreams vs. paying your bills proposition--turning your sweat into equity. The odds are long, but the potential is great for those who understand the true risks and rewards of this kind of venture. Full disclosure: I've taken two games from ideas in my head to apps in the market. I've lost money on both of them, but they have not been losing efforts. I've gained knowledge and experience I would never have gained had I not taken this path, and I'm now closer to my dream--being a successful developer of fun mobile games--than most people with similar dreams will ever be. One key bit of learning is this: you can't buy your way to success in mobile game development. You can pay to get great developers to produce great code for the dumbest ideas, and marketers who will spend whatever you want to waste to promote them. But as soon as the money stream goes away, so does their interest, because they were never committed to the game, or the idea. They were committed to the cash. Nothing wrong with that for them--perfectly rational, in fact. But two things about that kind of relationship sabotage your venture on both ends, from the start to the finish. First, as I said, nobody you are paying will tell you if an idea is dumb, so you've stripped a layer of honesty and assessment away before you even start. Second, without an equity stake to work toward, hired guns always think short-term, and you will be battling that for the probably short and difficult life of your project. I'm done with that approach. So I have two options. The easiest to implement, but least likely to succeed, is for me to learn everything and do everything myself. I'm no dummy, but even at my fastest rate of learning, it would take me precious years to be proficient enough to hope to handle even a simple game dev project end-to-end. Plus I have mouths to feed and a whole other career, so that's effectively out. The second strategy, the one I'm employing in this posting, is like catching lightning in a bottle. But if I can do it, the chance of success skyrockets. Simply put, it's to build a team of talented, entrepreneurial-minded people with complementary skills (content, development, database, UI, marketing) who, like me, are already taking care of their daily bread, and are looking for a way to exercise their talents on the side toward building something cool. Something whose net revenue they will have a permanent equity stake in. I don't have to tell any of you how rarely a game becomes a true hit; on the other hand, I also don't have to tell you how much the owners of such a game can earn when it does. And something that might be news to you is how much value the very attempt can be. Since I've taken games to market (financially unsuccessful ones, remember), I've gotten calls and requests and new interest in my resume for my other career (technical writing) far in excess of what I expected. Being a proven risk-taker, a proven entrepreneur, raises your standing with others and builds your own self-confidence. So that is the pitch, one that I'm assuming will only appeal to a fraction of the people I've invited to review it. If you are reading this by invitation, I selected you because you seem to possess skills I need, and also I picked up something in your profile that suggested to me that you might be receptive. If not, I apologize for wasting your time. For those who are interested enough to go to the next step, I would like to call or Skype you to see if we are compatible. The step after that would be to gather as a group to see how the chemistry goes, and to explore my game idea in more detail. I purposely haven't spent much time on my actual idea, because it almost--I say almost--doesn't matter. When Flappy Bird and a scrabble knock-off can make gamemakers rich, idea originality isn't the Holy Grail of success. But lest you think I bring nothing to the table, I have a huge chunk of quality content to leverage from a previous game, plus a preliminary gameplay treatment and architecture to get us moving quickly. Reply if you are interested in learning more, and give me a way to contact you (Skype, email, etc.). Given what I've said above, you should realize now that the cost/payment estimates I was required to select for this posting do not actually apply. Also, I am looking to build a team in the Seattle area so that we can meet in person when needed. If that proves impossible, I will cast a wider net. Thanks for giving me a listen. JB
  • Number of freelancers needed: 4
Skills: Game Development Computer Graphics Internet Marketing
Fixed-Price - Intermediate ($$) - Est. Budget: $5 - Posted
I am an Android developer but don't have time to develop this game. Looking for someone to handle the job from start to finish following my instructions. The game will be a board game where there will be two modes : 1) play against the computer or 2) play against another player using Google Play Game Services. I will provide the AI for the computer part. App needs to be written in Java , graphics are simple so it should be ok (I have some layouts already). Game will include menus, play area, leaderboard, inviting and perhaps chatting (chatting only if easy to use from Game Services) Let me know if you are interested and I will give you more details.
Skills: Game Development Android App Development
Fixed Price Budget - Intermediate ($$) - $100 to $250 - Posted
We require a room to be designed in UNITY3D that would be furnished and it's design will be provided by us after awarding the project. Past experience with unity is what we are primarily looking for, as well as being able to design the interior of the the room with the correct models. There is opportunity for ongoing work if work is adequately done.
Skills: Game Development 3D Modeling C# Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
I need an HTML 5 game developed for my website / smartphone. Doesnt need to be a native app, but should work ok on a mobile phone and on a website. It's a simple game users can play in their browser. The concept for the game is as follows. This is a fishing game, where the user casts their Bobber out into the water a specific distance. (skill shot) Then the Bobber floats on the water and the bait floats 2-3 feet below the bobber. The user has a simple Up/Down control that lets then "lower the bait" in the water. Getting closer to the fish at the bottom. Fish are swimming back and forth at various depths in the water. See the attached spec:
Skills: Game Development Game Programming
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Looking for an experienced mobile/web developer for contract, duration to be determined based on complexity of project. Must be experienced developing for Apple IOS9, Android SDK tools. Please note we are developing primarily an app, may look to port over to Windows 10, depending on complexity. Proof of concept development initially with option to progress to full app dev. Part of engagement would include collaborative development of tech specs so good communication, interpersonal and problem solving skills are required. Experience in educational product development and/or content development preferred. Pacific (PST) timezone. Please respond with summary of experience and samples of work. Thanks!
Skills: Game Development Android App Development Education Technology In-Game Advertising
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
I am looking for an expert app developer to develop an app idea I have. It will be a simple game design similar to fruit ninja or "duck hunt" the old video game. Please send me sample photos of your app work as well as names so I can test your apps and see how they work. I want a good App that can be ready for market without any glitches. Thank you Chantal
Skills: Game Development iPhone App Development Mobile Development Framework