We need Generalist Unity Programmers who have experience with 3D Art and are capable of building out levels, puzzles, player interactions, etc. according to specifications. Tasks will involve C# script development and heavy use of the Unity editor toolset. Must be capable of quickly iterating on rapidly changing level designs, game logic, and look & feel. Project will also involve substantial testing, debugging, and polishing. Experience with 3D physics simulation is a plus.
About the project: STEMystery (working title) is an immersive 3D puzzle game intended to teach basic science concepts to 5-8th grade students. We are currently building out a prototype focusing on concepts in classical physics, but later versions will touch on concepts from chemistry, mathematics, and computer science.