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Game Development Jobs

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Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Im looking to make a High quality iOS application ( See screen shot) . In a nutshell the Application shows a user on a "island". User fights zombies in waves, Each kill earns points, each wave the number of zombies increase. round 1 is 7, Round 2 is 14, etc. I need a GUI built with Health and Armor tabs. Players needs to pick up new weapons, to include 3 melee ( a Ore, A bat and a Shovel) and 4 Guns a Hand gun, a Shotgun and Assault Rifle and MiniGun. Ammo Health and Armor pickups I have been using Unreal Engine4 , I have already bought the Assets that i want to use, i just need someone to put the pieces together. This game will be for iOS 8.0+ and for iPhone 5S, iPhone 6(6+), iPhone 6S( 6S+), iPad Air, iPad Air2, iPad Pro I want to make a game that has the mechanics of Call Of Duty Zombies, but with my own fun twist on it, HQ graphics/ Assets are a must. I want to work with a DEV who shares my passion for iOS gaming and the "Zombie" theme.
Skills: Game Development Game Design iOS Development iPad App Development
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
Dear freelancers, I would like to find an expert Unity 3D game maker to make a simple 3D Pinball game for me. You will modify the game from this Unity Template I will provide to you: https://www.assetstore.unity3d.com/en/#!/content/11253 It would be a very simple standard Pinball game - just like the one you played in Windows 98, and the game flow is very simple as stated here: 1. Welcome Page - consisting of game title banner and "Start Button", there shall also be a simple "no sound" and "no music" button at the lower right bottom with which players can turn sound/music on and off. On clicking Start Button, players will be displayed table selection page. 2. Table selection page - players can choose from three tables (scenes). 3. Main game page - standard Pinball game scenes, with "balls" left, current score, player's top score displayed. players can start the game by pressing a button at the bottom right side of the screen (press longer, more power), and they can control the flips by pressing two sides of the screen. 4. after the player misses the ball for 3 times, game is over, and game over screen is shown. There may be some more functions or tweaks to be added, but not many. What will be required from freelancers: 1. reasonable physics and collision detection 2. good ability to minimize game lag and build size (and apk size) 3. good ability of making transition effects and mini-animations. 4. hardworking, good attitude who doesn't take 3 days to reply a message. I will communicate with you on what game assets (png, SFX, music) I will deliver to you. I will also work with you on the game Happy bidding!
Skills: Game Development Android App Development Game Design
Fixed-Price - Intermediate ($$) - Est. Budget: $40 - Posted
We need a freelance author who can write articles about gaming industry, such as: game development tips, game design, level design, ASO, gaming market analytics, etc. We will need approximately 1 article per week/two weeks. You can choose the topic to cover or sometimes we will ask you to write about some particular thing. If you find the idea of such cooperation interesting, I’ll be happy to discuss it in details.
Skills: Game Development Article Writing Blog Writing Creative writing
Fixed-Price - Intermediate ($$) - Est. Budget: $23 - Posted
We've the project in unity3d like e-commerce app and it has the product details with Id etc. And when we add the product to cart page, now it's storing only local. What we need to do is, post the value to server when user login and need to clear the shopping cart once the order placed. Now everything works fine with local system but it needs to be work on the server side also.
Skills: Game Development Android App Development C# Game Programming
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hi, we´re looking for someone to help us creating the networking/multiplayer for our game. It´s technically quite similar to rust. We have a 4x4 km large map and up to 50 players. We want you to advise wich networking platform would suit our game best and you should take over the whole task. Master server, database etc. Looking forward to your proposal. Best, Sebastian
Skills: Game Development C# Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $5,000 - Posted
We are looking for a game developer who will join our team to finalize a game. The game developer should be proficient in Game Maker Studio. Familiarity and knowledge of other engines, multiplayer implementation, and Steam matchmaking is highly desirable. We have a very collaborative team and has an open environment. We promote a good work relationship and teamwork. Also, this position offers a great opportunity for future projects. Thank you.
Skills: Game Development Android App Development Android SDK C#
Fixed-Price - Entry Level ($) - Est. Budget: $500 - Posted
Hi all , I am looking for 3d game developer to develop my racing game. I need fast developer and graphics designer. I need on going development. Rest I will discuss with selected candidate. Thanks Spidecell Team www.spidecell.com
Skills: Game Development 3D Design Android
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We are looking for a 3D modeller to create low resolution models and textures from already modeled high resolution meshes that will be used in a video game currently in development using Unity 3D. Once the low resolution model is completed they will need to be unwrapped and textures created. The list below specifics the vertex limit and textures sizes we need for each model. List of assets Giant Dust Mite Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Giant Spider Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Invisible Monster Low res model vertex limit (in Unity): 2800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission If possible we would like them to be modeled using 3DS max. Each applicant when applying for the job will need to give us a quote on how long they think it will take them to complete the assets along with their costs. You also need to mention any modelling programs you use and your experience with that program. Applicants will need to be available for communication some time between 10am-4pm AEDT if possible so we can communicate and quickly resolve problem/questions. Applicants will need to use a project management tool called Shotgun which we will use to track assigned tasks and view or provide feedback on progress if necessary. Any previous experience with shotgun is worth noting in your application.
Skills: Game Development 3D Modeling 3ds Max Unity
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