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Game Development Jobs

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Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hi, we´re looking for someone to help us creating the networking/multiplayer for our game. It´s technically quite similar to rust. We have a 4x4 km large map and up to 50 players. We want you to advise wich networking platform would suit our game best and you should take over the whole task. Master server, database etc. Looking forward to your proposal. Best, Sebastian
Skills: Game Development C# Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $5,000 - Posted
We are looking for a game developer who will join our team to finalize a game. The game developer should be proficient in Game Maker Studio. Familiarity and knowledge of other engines, multiplayer implementation, and Steam matchmaking is highly desirable. We have a very collaborative team and has an open environment. We promote a good work relationship and teamwork. Also, this position offers a great opportunity for future projects. Thank you.
Skills: Game Development Android App Development Android SDK C#
Fixed-Price - Entry Level ($) - Est. Budget: $500 - Posted
Hi all , I am looking for 3d game developer to develop my racing game. I need fast developer and graphics designer. I need on going development. Rest I will discuss with selected candidate. Thanks Spidecell Team www.spidecell.com
Skills: Game Development 3D Design Android
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We are looking for a 3D modeller to create low resolution models and textures from already modeled high resolution meshes that will be used in a video game currently in development using Unity 3D. Once the low resolution model is completed they will need to be unwrapped and textures created. The list below specifics the vertex limit and textures sizes we need for each model. List of assets Giant Dust Mite Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Giant Spider Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Invisible Monster Low res model vertex limit (in Unity): 2800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission If possible we would like them to be modeled using 3DS max. Each applicant when applying for the job will need to give us a quote on how long they think it will take them to complete the assets along with their costs. You also need to mention any modelling programs you use and your experience with that program. Applicants will need to be available for communication some time between 10am-4pm AEDT if possible so we can communicate and quickly resolve problem/questions. Applicants will need to use a project management tool called Shotgun which we will use to track assigned tasks and view or provide feedback on progress if necessary. Any previous experience with shotgun is worth noting in your application.
Skills: Game Development 3D Modeling 3ds Max Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We are looking for a 3D modeller to create models and textures from already designed concepts that will be used in a video game currently in development using Unity 3D. Each model we require already has a concept designed, we are just waiting on having the orthographic views drawn up which will be finished, before the start date. Using the orthographic views we need to have a high resolution model and low resolution model made. Once both models are finished they also need to be unwrapped and have the following textures made a diffuse, a normal, a specular, a gloss and self-illumination. Note not all models need every texture made for them. If possible would like them to be modeled using 3DS max. List of required assets along with vertex limits and texture sizes. Shelter: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Solar Farm: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 800 Texture Size: 4096x4096 Super Sonic Fence: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 500 Texture Size: 4096x4096 Teleporter: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Thermobulb: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination, Opacity map Low res model vertex limit (in Unity): 800 Texture Size: 4096x4096 Transmogrifier: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Workbench: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Concept images of the assets are attached so that you have an idea of the shape and complexity of the models we need. Each applicant when applying for the job will need to give us a quote on how long they think it will take them to complete the assets along with their costs. You also need to mention any modelling programs you use and your experience with that program. Applicants will need to be available for communication some time between 10am-4pm AEDT if possible so we can communicate and quickly resolve problem/questions. Applicants will need to use a project management tool called Shotgun which we will use to track assigned tasks and view or provide feedback on progress if necessary. Any previous experience with shotgun is worth noting in your application.
Skills: Game Development 3D Modeling 3ds Max Unity
Fixed-Price - Entry Level ($) - Est. Budget: $150 - Posted
So here are the details of the project: I want to design a game using C# programming and the Unity game engine. I will be using unity to create the game and run the game and will be using Visual Studio 2015 to do the C# programming. I want to make a 3D objective style game where you will be a human and have to collect the placed objects in a certain amount of time. If you collect all the game pieces in the allotted amount of time, the player wins. If you fail to collect the pieces within the allotted amount of time, the player will lose. This will be a single player game that only one person will be allowed to play at a time. I am going to attempt to create an apocalyptic world that the player will have to search through to find to pieces. Well the player is trying to gather the pieces, they will have to dodge robot enemies that are shooting at them so it will be sort of a stealth game as well. The player will have a health meter that if the robot shoots them enough times, they will die and it will be game over. I am not certain yet whether the player will be able to fight back or use weapons to kill the robots if they get caught. Due to certain resources being available, I may not be able to build an apocalyptic world since you need to buy things from the asset store. If I can find free packages available, then I will make it as stated. Otherwise, I will try to make it as close as possible to an apocalyptic world. I would also need weekly progress sent to me. So every week I would need it sent to me. The project is not due until April but I am looking around now to find out prices. Make me an offer, but as you can see, the project doesn't have many requirements, so you can pretty much do whatever you want. Thanks in advance, Kevin Brown
Skills: Game Development C# Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $200 - Posted
I am looking for android programmer who is willing to create and publish a game for android platform. I am a graphic designer and I am going to provide all the graphic and sound resources needed. Its going to be a simple road crossing type of the game, something like "Crossy Road" only its going to be a real time multiplayer game, where at least 6-8 people compete against each other by racing to the finish while trying not to get killed by a car or drown. I have a big plans for this game, like adding in app purchases, character customization, special items, weapons and so on. That means that I am planning to update this game at least once a month. The person who makes this game will have the opportunity to continue work with me on this project and earn more money. So, this is the only first stage of this project. If you think you are up to the task, feel free to apply for the job. Cheers, Ivan
Skills: Game Development Android App Development
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