Game Development Jobs

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Fixed-Price - Entry Level ($) - Est. Budget: $25 - Posted
Looking for a team of Game Developers to work together and collaborate together on a project we can all be proud of. I am planning on doing a commission so we can all have a decent and fair pay in the end, not sure what the final distribution price will be, hopefully something we can all agree upon. Skills i hope to have on the team can be found below, but some basics are: Programming, 3D/2D Design, Sound Designer, Storyboard Artist/Brainstorming Ideas, Model Artist/Design, ETC. Some information I put on here that is required like # of freelancers and fixed wage I just put as placeholders and are subject to change in the future. Feel free to get in contact with me if you are interested in tackling this project, and if anyone has any creative or amazing ideas feel free to suggest them I am always open to suggestions or advice if there is something I missed. I hope to get this project realized and work to get done on it soon. P.S. Enclosed is a file with a list of all the different roles in a Video Game Business I hope to fill, if some people can fill in multiple roles that is an added bonus.
Skills: Game Development 3D Modeling C# C++
Hourly - Entry Level ($) - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
Hi! I am looking for someone who is really familiar with the game Ragnarok. I am trying to set up a new Private Server. I plan on setting it up on a low-end server then eventually migrating it to a high-end one when things are all polished. Candidate needs to have experience in setting up a Ragnarok Server, Customizing it (Scripts and Codes) and have knowledge in maintaining it.
Skills: Game Development Game Programming
Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking for an experienced developer for a 3-6 month game project. You will be building 1 or more multiplayer games on a new platform we are developing in our company. You will be working with an international team for this project. The contract includes multiple milestones. Successful candidates must be extremely strong coder: clean, efficient, tested, well-designed code -- even if it takes longer. Must have experience in Javascript and GLES (including shaders). C, C++ experience is helpful and can be very useful for longer term employment as platform work. Please note we are building a custom platform leveraging Javascript, not a web based or browser based project. We are interested only in candidates with low level experience: capable of working at a basic GLES level. We are not and cannot use higher level game libraries such as Unity3D, Cocos2d-js, or Cocos2d-x. However, knowledge of their capabilities is useful. We can provide more details and discuss game projects on request.
Skills: Game Development Game Programming JavaScript OpenGL
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
Hi, I want to develop a cool FPS game for mobile devices. FPS zombie shooter is most popular these days so I want to develop such a game with new fresh idea. Please only bid if you have a great experience in 3d game development, otherwise I will reject you. I think it would be completed before the end of the next month. Please show me your top rated skills and nice examples when you bid on this job. The initial step of this game is offline and I think the next step with online mode. A good experience with IAP, social network sharing, Ads required.
Skills: Game Development Android C# Unity
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
We are looking for an experienced Unity Developer to work with our design team to bring our small-scope game vision to life. The ideal person will be an well-rounded developer capable of doing all development required to build the game with assets provided by us. The game is an story-based, 3D, educational game set on the planet Mars that teaches a portion of the skeletal system to students of biology. It takes place entirely within a spaceship on the planet's surface, where the player wakes up after a crash landing and must navigate the spaceship, working through various UI-based learning interactions that teach the high-level concepts of the skeletal system. Specifically, we will provide to you: - Extensive Documentation of features and interactions - Required art assets (environments, characters, props, UI) - Game Design and Creative Direction - Video content - Written story content - Frequent back-and-forth communication with the design team point-of-contact We will also need frequent (weekly) builds sent to us so that we can play it throughout the development cycle. These builds will give us an opportunity to provide feedback and make minor tweaks on any features that need fine-tuning during the project. Please provide a digital portfolio or any other showcase of your previous work for our review.
Skills: Game Development C# Communications Game Programming
Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking for an experienced UE 4 Developer for a full-time & longterm job as a part of a content development team of a full-presence VR experience platform. Responsibilities: - visual effects development (UE 4), - integration into the game engine of characters, locations, visual effects, - scenes setup. Requirements: - hard-skills at C++ (in terms of UE 4), - expert knowledge of UE 4 (Unity as a plus), - experience in development of a real-time effects for UE 4 and the flow of it's integration into the game engine (experience in working with Unity as well as Houdini, 3ds Max, Maya, XSI); - understanding the specifics of visual effects creation (particles, fluids, volumetrics, etc.), - scripting skills (C++), - basic skills in compositing (After Effects, Nuke), simple animation. Time to Begin: ASAP
Skills: Game Development 3D Design C++ Game Programming
Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking for an experienced UE 4 Developer for a full-time & longterm job as a part of a content development team of a full-presence VR experience platform. Responsibilities: - working with Oculus, - working with external data from tracking, - physics and physical effects setup, - characters behaviour setup, - game level scripting based on the scenario, - client-server interaction configuration. Requirements: - hard-skills at C++ (in terms of UE 4), - expert knowledge of UE 4 (Unity as a plus). Time to Begin: ASAP
Skills: Game Development C++ Game Programming Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $2,000 - Posted
We publish casual mobile games. Two of our popular games are Star Fashion Designer ( and Indian Fashion Stylist ( Please download and play these games, to get an understanding of the requirements. These games are developed in Adobe AIR, and we have the original source code and PSD art assets. >> Our Requirement << We are seeking a team that can re-develop the same games in Unity3d, using the live game and the original source code as references. Given that the two games have similar structures, ideally both games are done in parallel by the same team. >> Things To Look Out For << a) Both games have a multiplayer component, which requires players to be online to participate. This multiplayer component involves : i) Listing a set of dress-up events they can participate in ii) Allowing players to assemble their creations and submit them iii) Vote on other player's creations iv) Look at past winners v) Other features including registration and earning points for participating / returning to the game These APIs are JSON-based REST APIs. b) Star Fashion Designer has a single-player mode that does not require the player to be online. Levels unlock as players assemble dresses, and the inventory of clothes they get access to, increases as they progress through the game. c) The dress-up component of the game is basically an inventory of a wardrobe - all dresses belong to a type (e.g. Full Dress, Bottom, Top, etc.) and within each type, there are multiple items the player can select. Each item can be further customized by colour. In Star Fashion Designer, aside from choosing Items, the player can also add Prints, Patterns and Addons to the creations they make. d) The naming conventions for the inventory management must be adhered to. This is so that we can easily add more items to the inventory without requiring a major rewrite to the game. e) Note that due to layering, some items created need special positioning. For example, shoes can sometimes overlap some of the longer dresses, and their z-position needs to be tweaked for some dress + shoe combinations. >> DELIVERABLE << 1) We would expect a Unity version of the game with all the functionality of the Adobe AIR game in-place. 2) We would test the games to ensure it is working as per the live games. 3) The Unity version of the game will be developed on a Bitbucket/ Github URL so that we can review code and progress while the game is being built. 4) The unity3d equivalent for multiple plugins will be provided by games2win, and the Freeelancer will be expected to implement the same (for example, MoPub ads, push notifications, etc) 5) Developer should have required Unity3d licences to implement this project. 6) We will require both Android and iOS versions of the games ; therefore, the game will have to be programmed with required PRAGMAs and any special steps for switching platforms needs to be documented.
Skills: Game Development Game Programming Mobile Programming Unity