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Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Looking for an experienced graphics programmer to prototype a volumetric cloud rendering solution for a VR experience. The end result will be an animating cloud pillar similar to a volcanic eruption. The best visual reference would be a time-lapse video of a thunderstorm. Further work and development on this solution is a possibility after this initial prototype is done. Realistic clouds with proper light scattering are not necessary (nor likely to be feasible) so rendering concerns about transparency and the like can be avoided for performance gains. The art-style is flexible. The clouds can be opaque and stylized if that is more accommodating to technical constraints. Believable cloud motion however, is a requirement. The clouds should be properly scaled and would likely have a functional LOD system for performance concerns. The clouds should be fully 3D as they will be flown through. Particles, geometry, shaders, ray-casting, vector-fields or any other technique can be used. Out of the box volumetric cloud solutions do not have all the features needed. The experience must be developed to function within UE4 or Unity 5. There is a slight preference for Unity, but open to using UE4. Applicants must have advanced knowledge of graphics programming and integration with Unity or UE4. Strong math background beneficial. Applicants should enjoy taking on difficult tasks and coming up with creative solutions. More details available upon contact. Deadline is flexible.
Skills: GLSL 3D Rendering C# C++
Fixed-Price - Expert ($$$) - Est. Budget: $12,000 - Posted
Hello Developers, Please see this video --> and read a little bit about what is lazy eye, here is link for it There are many VR applications as simple as this that lets user play the game to help fix the problem of lazy eye. The idea is that one eye is weak in vision compared to other eye, these apps uses VR to basically fade/blur the image/video/frames on the eye which is strong and basically use weaker eye more, this helps weak eye muscles to get better as user practice with time. Now I want you to develop a product that can run in background and user can enable the Lazy eye mode and select which is weak eye, based upon this any VR app which would run will fade/blur and do other effects on that side of video/frames. The VR app user could be running can be a simple app or a complex game. If you are interested in developing for this project, Please share your approach and how will you achieve it. I would be happy to provide more details about effects and object detection we can do. NOTE : It's very important for you to explain in your application what you understood about lazy eye and how are these games able to fix it, this would help me filter spam applications. Please also note, I would like to know your technical approach on how to solve this problem before starting the project. This is not about developing a new app or game for lazy eye but more on how can we make any VR game/app behave such that it can be used for people with lazy eye. I have mentioned budget to be $12000 but I am open to work on it once I understand what are technical challenges involved and how would you solve it and how can we prototype something asap. Budget is not a constraint for right candidate.
Skills: GLSL Android Android App Development C++