We are working on a small project in Playcanvas and developing a light shader that will allow us to show 100% high quality images with transparency at a very low performance hit.
Right now we are using very expensive shaders which are not working well on completed games. Most of the implementation was done by myself but my lack of Gsls shaders has stopped me when it came to coding them, I got the basics of a shader to show a texture in play canvas but now I would like it to show the transparency and high quality disabling mip mapping.
Just to Recap:
1. Take our Current GLSL simple shader and complete it with transparency whilst also disable mip mapping.
2. Discuss various options we can do to go forward.
3. For transparency two shaders or two options must be created:
a) One that will accept PNG's
b) On the will accept opacity Maps.
Ideally, but not a requirements we can have the person complete further jobs in the future as they become bigger.