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Ipad App Development Jobs

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Fixed-Price - Est. Budget: $ 2,000 Posted
I need a developer that can enhance our Mobile Apps for iOS and Android platforms. The developer should work on the Graphical interface, improve features such as Uploading photos, developing a chat facility, and other features as per our core website www.churchblaze.com.

Hourly - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
I'm looking for a qualified Xamarin developer capable developing a high quality cross-platform mobile application. You must be able to create nice-looking UIs both customized based on existing designs and standard based on sketches and able to use best development practices including acceptance BDD tests. For the sake of estimates questions please assume you are developing an application for tracking tasks. After launching the application user can view his tasks in a table, add a new task, mark task as done or remove a task. UI should be simple yet nice looking and convenient to use. Please provide precise estimates, do not round to days or 4 hours.

Fixed-Price - Est. Budget: $ 1,000 Posted
Hello looking for an app with the following features: Native iOS and Android - Tablet Friendly will have the following features: RSS Feeds for News (Plugin From Wordpress) RSS Feeds for Events Postings (Plugin from TheEventsCalendars.com) iFrame for Bookings (Plugin from Rezdy.com) Links to Main Tabs from Website Push Notifications (Allow Push Notifications to be sent from the administrators smartphone) Maps Tab - View Maps in PDF Format Weather Plug In - page that displays current weather GPS Tracking - Exact same features as the app link below but with a step counter that will track how many steps a user has taken. https://itunes.apple.com/us/app/gps-run-my-fitness-gps-run/id1018783839?mt=8 If you can clone this app and add all the other features above, please let me know your price and timeline. The main menu design will have a slider menu to the left side. see attached example thank you

Hourly - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Im looking to build a module on ibuildup.com that can import a xml calendar feed into the mobile app. this is the feed http://feeds.artistdata.com/xml.shows/org/MO-865D4579ABF8C118/xml/future buildup has modules that work on rss and google calendar but not xml and that is what I'm looking for. this is a link to buildup.com info on their system http://ibuildapp.com/developers.php

Fixed-Price - Est. Budget: $ 300 Posted
We are looking for a communicative, details-oriented iOS developer to create a simple educational math game for the iPad. This game will require simple math logic programming, 2D animation, and sound effects. All images and sound effects will be provided by us (no design work needed, just implementation). A detailed game description will be provided to interested parties, after signing of a non-disclosure agreement. We want someone who pays attention to getting the small details correct (text and graphics properly centered, correct image resolutions, game logic and function properly debugged, etc), and can show relevant examples of previous work (i.e. development of similar type games or applications). Thank you for your interest!

Hourly - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
This is a technical question in order to determine if I can/should hire someone. I have designed and developed a WordPress ecommerce site (www.konzukshop.com) — one I may redesign/redevelop. I have never been happy with the mobile (responsiveness) version of the site. My question is whether the mobile (responsive) version can be turned off and instead develop a separate mobile site that would be still be linked directly to the e-commerce and analytics functions of the desktop site. This would include updates to products would appear simultaneously on both platforms. My concern is that I don't want to have two separate e-commerce and analytics for my business.

Hourly - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We are developing an SDK product that motivates in-app purchases in freemium games by linking them to microloans in the developing world. This is implemented by showing an interstitial ad to the game player that links to a deep link for an in-app purchase. We also track when the ad is shown, clicked on and when the item is purchased. This user flow is explained in this demo video. I have built an Android SDK based on open-source components to perform this functionality. We use Count.ly for the analytics/event-tracking and the server and the interstitial-displaying functionality from Mob Fox. Our next priority SDKs are for the Unity game engine and for iOS. There are Countly and Mob Fox SDKs for these platforms, so the development would be similar to what I have done with the Android SDK, namely, stripping out everything but the interstitial ad functionality from Mob Fox, integrating it with Countly and "rebranding" it as the Seeds SDK. (Our Android SDK is up on Github here: https://github.com/therealseeds/seeds-sdk-android...