Java Jobs

771 were found based on your criteria {{|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Hourly - Entry Level ($) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Looking for an experienced IOS software programmer to work on a on-going IOS app development project. You must be proficient in Swift And Xcode and Javascript. Example:You be required to create radial multi levelled menu with live links.
Skills: Core Java Android App Development Apple Xcode HTML5
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
I am looking for building a new or use existing system such as Microsoft Dynamic CRM to implement multi partner for loyalty system ,, i.e there will be a loyalty card that costumer can sign up for and then he can use it with these different stores and collect points as he/she shops , and then the points can be redeemed as cashback or vouchers.
Skills: Core Java .NET Framework C# JavaScript
Hourly - Entry Level ($) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Need someone with experience setting up RabbitMQ clusters, working on code and meeting client requirements. You will be working with a team of 8 programmers during the hours of 4PM-1AM UTC
Skills: Java PHP RabbitMQ
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Looking for a software developer who have Java, data structures, algorithms and design patterns expertise.
Skills: Core Java
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 30+ hrs/week - Posted
Looking for experienced POS terminal Developer to develop a POS application for AISINO v71, and to be connected with a processing center please check the file attached
Skills: Java C# C++ Embedded Linux
Hourly - Entry Level ($) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
I have a new Minecraft Towny/Towny-War server under development right now. I have a few plugins I need modified and created for this all to work the way I need it to. 1) Towny (existing) I'm using advanced towny as the core plugin for towny ( There are plenty of holes in the idea of the plugins war concept for flag war. I have a fair amount of additions I wanted incorporated in the plugin with variables in the config.yml that can be changed overtime if needed for adjustment. Changes would be such as the following - - Add to plugin config for option (true/false) when a player places a war flag on an enemy plot, the town being attacked will automatically get pvp, explosions and firespread turned on. - Add to plugin config for option (true/false) when a player places a war flag on an emeby plot, the town being attacked will automatically get itemuse and switch permissions turned on. - Add to plugin when players when running command /n toggle neutral they also have to add the node of a day limit. Example) /n toggle neutral 10. Meaning 10 days the nation will be neutral. Currently the plugin allows neutrality to last 24 hours for the fixed cost in the config. The fixed cost should simply be multiplied by the number of days for the neutrality. If the player doesn't have enough money in their nation bank then a message needs to get sent back to them saying "Sorry, you do not have enough funds to pay for neutrality." 2) War Fly Stop (new) Create a plugin which works with both towny and essentials. This plugin needs to be able to disable fly for anyone who is participating in the flag wars. Essentially, it should disable fly for anyone in the nation of both war parties. Once the war flag is placed, fly will instantly be disabled for both town and nation members. If they try to run the command /fly then they will get a message back to them via the plugin saying "Sorry, you cannot use fly during a war." Once the war flags are no longer active (or anytime a war flag isnt active) fly will be re-enabled for both town/nation members. If this isn't possible, we need to figure another way to make that option work. 3) Voting permissions (existing/new) Take the plugin, multivotelistener and modify or create a new plugin which allows when a player votes, they get points. These points will add up in a separate balance, seen by doing /points, if they go to the shop they can use these points to get access to certain plugins, commands, or kits. This also means I need a shop configuration for how we can make a sign saying "Shop" on first line (or whatever we want it called), "Buy" on the second line, "Price" on the third line and the thing they are buying on the fourth line. Exact way this needs to work can be discussed, especially if there's a better route. Based on the towny config/plugin, I may have a few more things needing to be added to it, but I'm not sure at this time. I need a solid quote for hourly wage, please give an alternate for a fixed rate to do all three plugins. Server is planned to be opened towards the end of July. I would need someone who can get this done fairly quick, test it, make changes if needed to and then test it once more before the final process to complete the project. We can change the way some of these factors for the plugins based on the way they will work so it can be easier for you and myself. I'm not looking to spend an outrageous amount for this but I'm open to some options here. Overtime I know I would have additional projects related to this server so I would be interested in keeping a good relationship on this project to do more. ADDITIONAL SPECS - Plugins needed for Minecraft 1.10 Server is Spigot
Skills: Java Minecraft